This commit is contained in:
Pecusx
2025-03-11 09:23:36 +01:00
parent eff0aecec2
commit 30332115e6
2 changed files with 12 additions and 116 deletions
+12 -116
View File
@@ -99,19 +99,10 @@
mwa #gamescreen_r_ph2p1 animation_addr
jsr SetPMr2
WaitForSync
mwa #gamescreen_r_ph2p2 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p3 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p4 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_r_ph3p1 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p2 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p3 animation_addr
WaitForSync
@@ -140,19 +131,10 @@ AnimationR2 = AnimationR1
mwa #gamescreen_l_ph2p1 animation_addr
jsr SetPMl2
WaitForSync
mwa #gamescreen_l_ph2p2 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p3 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p4 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_l_ph3p1 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p2 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p3 animation_addr
WaitForSync
@@ -181,19 +163,10 @@ AnimationL2 = AnimationL1
mwa #gamescreen_r_ph2p5 animation_addr
jsr SetPMr2
WaitForSync
mwa #gamescreen_r_ph2p6 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p7 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p8 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_r_ph3p6 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p2 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p3 animation_addr
WaitForSync
@@ -221,19 +194,10 @@ AnimationL2 = AnimationL1
mwa #gamescreen_l_ph2p5 animation_addr
jsr SetPMl2
WaitForSync
mwa #gamescreen_l_ph2p6 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p7 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p8 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_l_ph3p6 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p2 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p3 animation_addr
WaitForSync
@@ -261,19 +225,10 @@ AnimationL2 = AnimationL1
mwa #gamescreen_r_ph2p1 animation_addr
jsr SetPMr2
WaitForSync
mwa #gamescreen_r_ph2p2 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p3 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p4 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_r_ph3p1 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p11 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p12 animation_addr
WaitForSync
@@ -299,19 +254,10 @@ AnimationR5 = AnimationR4
mwa #gamescreen_l_ph2p1 animation_addr
jsr SetPMl2
WaitForSync
mwa #gamescreen_l_ph2p2 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p3 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p4 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_l_ph3p1 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p11 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p12 animation_addr
WaitForSync
@@ -337,19 +283,10 @@ AnimationL5 = AnimationL4
mwa #gamescreen_r_ph2p5 animation_addr
jsr SetPMr2
WaitForSync
mwa #gamescreen_r_ph2p6 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p7 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p8 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_r_ph3p6 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p11 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p12 animation_addr
WaitForSync
@@ -374,19 +311,10 @@ AnimationL5 = AnimationL4
mwa #gamescreen_l_ph2p5 animation_addr
jsr SetPMl2
WaitForSync
mwa #gamescreen_l_ph2p6 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p7 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p8 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_l_ph3p6 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p11 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p12 animation_addr
WaitForSync
@@ -411,17 +339,10 @@ AnimationL5 = AnimationL4
mwa #gamescreen_r_ph2p2 animation_addr
jsr SetPMr2
WaitForSync
mwa #gamescreen_r_ph2p3 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p4 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_r_ph3p1 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p7 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p8 animation_addr
WaitForSync
@@ -450,17 +371,10 @@ AnimationR8 = AnimationR7
mwa #gamescreen_l_ph2p2 animation_addr
jsr SetPMl2
WaitForSync
mwa #gamescreen_l_ph2p3 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p4 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_l_ph3p1 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p7 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p8 animation_addr
WaitForSync
@@ -489,19 +403,10 @@ AnimationL8 = AnimationL7
mwa #gamescreen_r_ph2p5 animation_addr
jsr SetPMr2
WaitForSync
mwa #gamescreen_r_ph2p6 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p7 animation_addr
WaitForSync
mwa #gamescreen_r_ph2p8 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_r_ph3p6 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p7 animation_addr
WaitForSync
jsr SetPMr3
jsr branches_go_down
mwa #gamescreen_r_ph3p8 animation_addr
WaitForSync
@@ -529,19 +434,10 @@ AnimationL8 = AnimationL7
mwa #gamescreen_l_ph2p5 animation_addr
jsr SetPMl2
WaitForSync
mwa #gamescreen_l_ph2p6 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p7 animation_addr
WaitForSync
mwa #gamescreen_l_ph2p8 animation_addr
jsr RestoreRedBar
WaitForSync
mwa #gamescreen_l_ph3p6 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p7 animation_addr
WaitForSync
jsr SetPMl3
jsr branches_go_down
mwa #gamescreen_l_ph3p8 animation_addr
WaitForSync
BIN
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