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Timings....
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@@ -595,7 +595,7 @@ no_next_credit
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;--------------------------------------------------
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.proc TimberLogoAnimate
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;--------------------------------------------------
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lda SyncByte
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lda RTCLOK+2
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and #%00000011 ; for slower animation
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bne no_timber_animation
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inc AnimTimer
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@@ -624,7 +624,7 @@ not_end_v2
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no_eyes
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; no animation in progress let's make new
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lda AnimTimer
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cmp #15
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cmp #30
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bne no_timber_animation
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mva #0 AnimTimer ; reset timer
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lda RANDOM
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