Faster, faster...

This commit is contained in:
Pecusx
2025-03-15 22:18:24 +01:00
parent a191c05cfd
commit 4cc73d4ab4
2 changed files with 22 additions and 6 deletions
+22 -6
View File
@@ -9,7 +9,7 @@
;---------------------------------------------------
.macro build
dta d"0.01" ; number of this build (4 bytes)
dta d"0.20" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -30,6 +30,7 @@ display = $a000
.zpvar PowerValue .byte ; power: 0 - 48
.zpvar PowerTimer .byte
.zpvar PowerDownSpeed .byte
.zpvar PowerSpeedIndex .byte
.zpvar LevelValue .byte
.zpvar LumberjackDir .byte ; 2 - on left , 1 - on right
.zpvar PaddleState .byte
@@ -882,10 +883,15 @@ level
sta score+3
inc score+2
lda score+2
cmp #"5"
bne no_speed_power
jsr PowerSpeedUP ; every 50pts.
no_speed_power
cmp #"9"+1 ; 9+1 character code
bne ScoreReady
lda #"0" ; 0 character code
sta score+2
jsr PowerSpeedUP ; every 50pts.
jsr LevelUp ; every 100pts.
inc score+1
lda score+1
@@ -936,6 +942,8 @@ ScoreReady
;--------------------------------------------------
; set level to 1 and PowerDownSpeed to ??
mvx #1 LevelValue
dex
stx PowerSpeedIndex
lda PowerSpeedTable,x
sta PowerDownSpeed
jsr LevelToScreen
@@ -950,10 +958,16 @@ ScoreReady
bne not_max_lev
mva #9 LevelValue
not_max_lev
tax
jsr LevelToScreen
rts
.endp
;--------------------------------------------------
.proc PowerSpeedUP
;--------------------------------------------------
inc PowerSpeedIndex
ldx PowerSpeedIndex
lda PowerSpeedTable,x
sta PowerDownSpeed
jsr LevelToScreen
rts
.endp
;--------------------------------------------------
@@ -1356,10 +1370,12 @@ branch_addr_tableH
.by >branch0
.by >branch1
.by >branch2
; Level to power speed table
; power speed table - every 50pts.
PowerSpeedTable
.by 12,11,10,9,8,7,6,5,4,3
;.by 20,20,18,16,14,12,11,10,9,8
; in original game double speed after 400pts.
; 000,050,100,150,200,250,300,350,400,450,500,550,600,650,700,750
.by 011,010,010,009,008,007,007,006,005,005,004,004,003,003,002,002,1,1,1
;--------------------------------
PowerChar0 = $07 ; power bar first (0) character
BIN
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