Logo sprites (test2)

This commit is contained in:
Pecusx
2025-04-23 15:50:58 +02:00
parent a7ffded387
commit 37bb913a96
2 changed files with 91 additions and 20 deletions
+91 -20
View File
@@ -115,20 +115,21 @@ dl_over
.by $85 ; DLI2 - last clouds
:4 .by $05
.by $85 ; DLI - horizon
:4 .by $05
:3 .by $05
.by $41
.wo dl_over
;---------------------------------------------------
dl_title
.by $10,$70
.by $44
.by $44+$80 ; DLI1 - Logo PM and colors
.wo title_logo ; title logo (menu?)
:2 .by $04
.by $84 ; DLI1 - second clouds
.by $04
.by $84 ; DLI2 - Logo PM and colors
.by $84 ; DLI3 - second clouds
:3 .by $04
.by $84 ; DLI2 - last clouds
.by $84 ; DLI4 - last clouds
:4 .by $05
.by $85 ; DLI - horizon
.by $85 ; DLI5 - horizon
:3 .by $05
.by $41
.wo dl_title
@@ -470,8 +471,25 @@ no_clouds_change
.endp
;--------------------------------------------------
.proc TitlesDLI1
; Clouds, birds, color changes
; Clouds, color changes
;--------------------------------------------------
pha
:3 sta WSYNC
mva #$70 HPOSP0
mva #$7a HPOSP1
lda #0
sta SIZEP0
mwa #TitlesDLI1.DLI2 VDSLST
pla
rti
DLI2
pha
mva #$9a HPOSP1
lda #0
mwa #TitlesDLI1.DLI3 VDSLST
pla
rti
DLI3
pha
; set cloud 2 horizontal position
lda clouds2Hpos
@@ -483,10 +501,10 @@ no_clouds_change
sta HPOSP3
adc #8
sta HPOSM3
mwa #TitlesDLI1.DLI2 VDSLST
mwa #TitlesDLI1.DLI4 VDSLST
pla
rti
DLI2
DLI4
pha
; set cloud 3 horizontal position
lda clouds3Hpos
@@ -499,10 +517,10 @@ DLI2
adc #8
sta HPOSM3
mva #>font_titles CHBASE
mwa #TitlesDLI1.DLI3 VDSLST
mwa #TitlesDLI1.DLI5 VDSLST
pla
rti
DLI3
DLI5
pha
:7 sta WSYNC
; mva LowCharsetBase CHBASE
@@ -657,6 +675,7 @@ gameOver
;--------------------------------------------------
jsr MakeDarkScreen
jsr HidePM
jsr PrepareTitlePM
mva #0 StateFlag
mva #>font_logo CHBAS
mwa #dl_title dlptrs
@@ -715,6 +734,7 @@ EndOfStartScreen
.proc GameOverScreen
;--------------------------------------------------
jsr MakeDarkScreen
jsr PrepareTitlePM.clearP0_1
jsr HidePM
mva #3 StateFlag
mva #>font_titles CHBAS
@@ -1246,7 +1266,7 @@ datalinesP0=17
; hoffset (16 - 40) - (all) birds hsize - 28
randomize 16 40
sta birdsOffset
jsr clearbirds
jsr PrepareTitlePM.clearP0_1
jsr bird_a
mva #0 SIZEP0_u
sta SIZEP1_u
@@ -1257,14 +1277,6 @@ datalinesP0=17
sta HPOSP0_u
sta HPOSP1_u
rts
clearbirds
ldx #(40+28-16)
lda #0
@ sta PMmemory+$200+16,x
sta PMmemory+$280+16,x
dex
bpl @-
rts
bird_a
ldx #datalines_bird-1
@@ -1553,6 +1565,65 @@ cloud8_M
datalines_clouds=12
.endp
;--------------------------------------------------
.proc PrepareTitlePM
;--------------------------------------------------
; logo PM and other title screen PN (without clouds)
jsr clearP0_1
jsr logoPM
mva #1 SIZEP0_u
sta SIZEP1_u
mva GameColors+c_white PCOLR0
sta PCOLR1
lda #$58
sta HPOSP0_u
lda #$98
sta HPOSP1_u
rts
clearP0_1
ldx #$7f
lda #0
@ sta PMmemory+$200,x
sta PMmemory+$280,x
dex
bpl @-
rts
logoPM
ldx #datalines_logo-1
@ lda logo_data_a,x
sta PMmemory+$200+Hoffset_logo,x
lda logo_data_b,x
sta PMmemory+$280+Hoffset_logo,x
dey
dex
bpl @-
rts
; logo data
logo_data_a
dta %11111111
dta %11111111
; DLI
dta %11111111
dta %11111111
dta %11111111
dta 0,0,0,0,0
dta %00011100
dta %00001000
dta 0
logo_data_b
dta %11111111
dta %11111111
; DLI
dta %11111111
dta %11111111
dta %11111111
dta 0,0,0,0,0
dta 0,0
dta %11111100
Hoffset_logo=12
datalines_logo=13
.endp
;--------------------------------------------------
.proc SetPMl1
;--------------------------------------------------
mva #$4f HPOSP2_d
BIN
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