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RIP music effect
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+1
-6
@@ -1084,6 +1084,7 @@ no_brancho_l
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jmp go_loop
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LevelDeath
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jsr SetRIPscreen
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RMTsong song_game_over
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@
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jsr GetKey
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cmp #@kbcode._space
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@@ -1250,12 +1251,6 @@ no_branch_l
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mva #1 LumberjackDir ; right side
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mva #0 Difficulty ; level normal
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/* ;RMT INIT
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ldx #<MODUL ;low byte of RMT module to X reg
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ldy #>MODUL ;hi byte of RMT module to Y reg
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lda #0 ;starting song line 0-255 to A reg
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jsr RASTERMUSICTRACKER ;Init
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*/
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jsr PrepareLevelPM
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jsr PrepareBirdsPM
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jsr PrepareCloudsPM
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