Titles and Game Over clouds and birds (test)

This commit is contained in:
Pecusx
2025-04-22 11:46:07 +02:00
parent 06f33be179
commit 08858e060f
2 changed files with 98 additions and 7 deletions
+98 -7
View File
@@ -9,7 +9,7 @@
;---------------------------------------------------
.macro build
dta d"0.38" ; number of this build (4 bytes)
dta d"0.40" ; number of this build (4 bytes)
.endm
.macro RMTSong
@@ -108,7 +108,12 @@ dl_title
.by $10,$70
.by $45
.wo title_screen ; title screen (menu?)
:12 .by $05
.by $85 ; DLI1 - second clouds
.by $05
.by $85 ; DLI2 - last clouds
:4 .by $05
.by $85 ; DLI - horizon
:4 .by $05
.by $41
.wo dl_title
;---------------------------------------------------
@@ -116,7 +121,12 @@ dl_over
.by $10,$70
.by $45
.wo over_screen ; title screen (menu?)
:11 .by $05
.by $85 ; DLI1 - second clouds
.by $05
.by $85 ; DLI2 - last clouds
:4 .by $05
.by $85 ; DLI - horizon
:3 .by $05
.by $41
.wo dl_title
;---------------------------------------------------
@@ -200,7 +210,7 @@ over_screen
lda StateFlag
bne no_titles
; titles (StateFlag=0) - set DLI
vdli NoDLI
vdli TitlesDLI1
jmp DLI_OK
no_titles
cmp #3
@@ -210,7 +220,7 @@ no_titles
jmp DLI_OK
no_geme_and_RIP
; game over screen (StateFlag=3) - set DLI
vdli NoDLI
vdli TitlesDLI1
DLI_OK
lda StateFlag
@@ -238,7 +248,35 @@ game_VBI
jmp common_VBI
titles_VBI
; title screen (StateFlag=0) - set DLI
; over horizon
; PMG horizontal coordinates and sizes
ldx #$0c
@ lda HPOSP0_u,x
sta HPOSP0,x
dex
bpl @-
; fly birds
jsr FlyBirds
; fly clouds
jsr FlyClouds
;
jmp common_VBI
gameover_VBI
; game over screen (StateFlag=3) - set DLI
; over horizon
; PMG horizontal coordinates and sizes
ldx #$0c
@ lda HPOSP0_u,x
sta HPOSP0,x
dex
bpl @-
; fly birds
jsr FlyBirds
; fly clouds
jsr FlyClouds
;
;jmp common_VBI
common_VBI
; NTSC speed correction
@@ -429,7 +467,58 @@ no_clouds_change
rti
.endp
;--------------------------------------------------
.proc TitlesDLI1
; Clouds, birds, color changes
;--------------------------------------------------
pha
; set cloud 2 horizontal position
lda clouds2Hpos
clc
sta HPOSM2
adc #4
sta HPOSP2
adc #8
sta HPOSP3
adc #8
sta HPOSM3
mwa #TitlesDLI1.DLI2 VDSLST
pla
rti
DLI2
pha
; set cloud 3 horizontal position
lda clouds3Hpos
clc
sta HPOSM2
adc #4
sta HPOSP2
adc #8
sta HPOSP3
adc #8
sta HPOSM3
mwa #TitlesDLI1.DLI3 VDSLST
pla
rti
DLI3
pha
; under horizon
; PMG colors, horizontal coordinates and sizes
txa
pha
lda #0 ; hide PMG
ldx #$15
@ sta HPOSP0,x
dex
bpl @-
pla
tax
inc SyncByte
pla
rti
.endp
;--------------------------------------------------
.proc IngameDLI1
; Clouds, birds, color changes
;--------------------------------------------------
pha
mva GameColors+c_white COLPF2 ; white (numbers and letters)
@@ -565,8 +654,9 @@ gameOver
mva GameColors+c_font1 COLOR1
mva GameColors+c_font2 COLOR2
mva GameColors+c_font3 COLOR3
lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
sta dmactls
mva #%00000011 GRACTL
pause 1
StartLoop
jsr GetKey
@@ -623,8 +713,9 @@ EndOfStartScreen
mva GameColors+c_font1 COLOR1
mva GameColors+c_font2 COLOR2
mva GameColors+c_font3 COLOR3
lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
sta dmactls
mva #%00000011 GRACTL
pause 1
OverLoop
jsr GetKey
BIN
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