mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-21 06:39:43 +02:00
Titles and Game Over clouds and birds (test)
This commit is contained in:
+98
-7
@@ -9,7 +9,7 @@
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;---------------------------------------------------
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.macro build
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dta d"0.38" ; number of this build (4 bytes)
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dta d"0.40" ; number of this build (4 bytes)
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.endm
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.macro RMTSong
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@@ -108,7 +108,12 @@ dl_title
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.by $10,$70
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.by $45
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.wo title_screen ; title screen (menu?)
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:12 .by $05
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.by $85 ; DLI1 - second clouds
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.by $05
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.by $85 ; DLI2 - last clouds
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:4 .by $05
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.by $85 ; DLI - horizon
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:4 .by $05
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.by $41
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.wo dl_title
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;---------------------------------------------------
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@@ -116,7 +121,12 @@ dl_over
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.by $10,$70
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.by $45
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.wo over_screen ; title screen (menu?)
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:11 .by $05
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.by $85 ; DLI1 - second clouds
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.by $05
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.by $85 ; DLI2 - last clouds
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:4 .by $05
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.by $85 ; DLI - horizon
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:3 .by $05
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.by $41
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.wo dl_title
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;---------------------------------------------------
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@@ -200,7 +210,7 @@ over_screen
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lda StateFlag
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bne no_titles
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; titles (StateFlag=0) - set DLI
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vdli NoDLI
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vdli TitlesDLI1
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jmp DLI_OK
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no_titles
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cmp #3
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@@ -210,7 +220,7 @@ no_titles
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jmp DLI_OK
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no_geme_and_RIP
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; game over screen (StateFlag=3) - set DLI
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vdli NoDLI
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vdli TitlesDLI1
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DLI_OK
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lda StateFlag
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@@ -238,7 +248,35 @@ game_VBI
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jmp common_VBI
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titles_VBI
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; title screen (StateFlag=0) - set DLI
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; over horizon
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; PMG horizontal coordinates and sizes
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ldx #$0c
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@ lda HPOSP0_u,x
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sta HPOSP0,x
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dex
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bpl @-
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; fly birds
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jsr FlyBirds
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; fly clouds
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jsr FlyClouds
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;
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jmp common_VBI
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gameover_VBI
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; game over screen (StateFlag=3) - set DLI
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; over horizon
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; PMG horizontal coordinates and sizes
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ldx #$0c
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@ lda HPOSP0_u,x
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sta HPOSP0,x
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dex
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bpl @-
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; fly birds
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jsr FlyBirds
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; fly clouds
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jsr FlyClouds
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;
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;jmp common_VBI
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common_VBI
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; NTSC speed correction
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@@ -429,7 +467,58 @@ no_clouds_change
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rti
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.endp
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;--------------------------------------------------
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.proc TitlesDLI1
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; Clouds, birds, color changes
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;--------------------------------------------------
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pha
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; set cloud 2 horizontal position
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lda clouds2Hpos
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clc
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sta HPOSM2
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adc #4
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sta HPOSP2
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adc #8
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sta HPOSP3
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adc #8
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sta HPOSM3
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mwa #TitlesDLI1.DLI2 VDSLST
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pla
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rti
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DLI2
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pha
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; set cloud 3 horizontal position
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lda clouds3Hpos
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clc
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sta HPOSM2
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adc #4
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sta HPOSP2
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adc #8
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sta HPOSP3
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adc #8
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sta HPOSM3
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mwa #TitlesDLI1.DLI3 VDSLST
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pla
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rti
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DLI3
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pha
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; under horizon
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; PMG colors, horizontal coordinates and sizes
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txa
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pha
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lda #0 ; hide PMG
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ldx #$15
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@ sta HPOSP0,x
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dex
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bpl @-
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pla
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tax
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inc SyncByte
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pla
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rti
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.endp
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;--------------------------------------------------
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.proc IngameDLI1
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; Clouds, birds, color changes
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;--------------------------------------------------
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pha
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mva GameColors+c_white COLPF2 ; white (numbers and letters)
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@@ -565,8 +654,9 @@ gameOver
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mva GameColors+c_font1 COLOR1
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mva GameColors+c_font2 COLOR2
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mva GameColors+c_font3 COLOR3
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lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
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lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
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sta dmactls
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mva #%00000011 GRACTL
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pause 1
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StartLoop
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jsr GetKey
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@@ -623,8 +713,9 @@ EndOfStartScreen
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mva GameColors+c_font1 COLOR1
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mva GameColors+c_font2 COLOR2
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mva GameColors+c_font3 COLOR3
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lda #@dmactl(standard|dma) ; normal screen width, DL on, P/M off
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lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
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sta dmactls
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mva #%00000011 GRACTL
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pause 1
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OverLoop
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jsr GetKey
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