; @com.wudsn.ide.asm.mainsourcefile=scorch.asm screenheight = 200 screenBytes = 40 screenwidth = screenBytes*8 ; Max screenwidth = 512!!! margin = 48 ;mountain drawing Y variable margin display = $1010 ;screen takes $2K due to clearing routine MaxPlayers = 6 maxOptions = 7 ;number of all options PMOffset = $23 ; P/M to graphics offset ;Weapon prices (*10 on screen) price_Baby_Missile___ = 0 ;_0 price_Missile________ = 96 ;_1 price_Baby_Nuke______ = 111 ;_2 price_Nuke___________ = 144 ;_3 price_LeapFrog_______ = 192 ;_4 price_Funky_Bomb_____ = 293 ;_5 price_MIRV___________ = 456 ;_6 price_Death_s_Head___ = 337 ;_7 price_Napalm_________ = 0 ;496 ;_8 price_Hot_Napalm_____ = 0 ;511 ;_9 price_Tracer_________ = 102 ;_10 price_Smoke_Tracer___ = 291 ;_11 price_Baby_Roller____ = 689 ;_12 price_Roller_________ = 600 ;_13 price_Heavy_Roller___ = 592 ;_14 price_Riot_Charge____ = 330 ;_15 price_Riot_Blast_____ = 341 ;_16 price_Riot_Bomb______ = 369 ;_17 price_Heavy_Riot_Bomb = 322 ;_18 price_Baby_Digger____ = 336 ;_19 price_Digger_________ = 276 ;_20 price_Heavy_Digger___ = 253 ;_21 price_Baby_Sandhog___ = 218 ;_22 price_Sandhog________ = 191 ;_23 price_Heavy_Sandhog__ = 305 ;_24 price_Dirt_Clod______ = 104 ;_25 price_Dirt_Ball______ = 130 ;_26 price_Ton_of_Dirt____ = 171 ;_27 price_Liquid_Dirt____ = 100; 530 ;_28 price_Dirt_Charge____ = 581 ;_29 price_Earth_Disrupter = 0 ;430 ;_30 price_Plasma_Blast___ = 0 ;274 ;_31 price_Laser__________ = 577 ;_32 price______________33 = 0 price______________34 = 0 price______________35 = 0 price______________36 = 0 price______________37 = 0 price______________38 = 0 price______________39 = 0 price______________40 = 0 price______________41 = 0 price______________42 = 0 price______________43 = 0 price______________44 = 0 price______________45 = 0 price______________46 = 0 price______________47 = 0 price_Heat_Guidance__ = 0 ;_48_($30) price_Bal_Guidance___ = 0 ;_49 price_Horz_Guidance__ = 0 ;_50 price_Vert_Guidance__ = 0 ;_51 price_Lazy_Boy_______ = 0 ;_52 price_Parachute______ = 1100 ;_53 price_Battery________ = 0 ;_54 price_Mag_Deflector__ = 0 ;_55 price_Shield_________ = 0 ;_56 price_Force_Shield___ = 0 ;_57 price_Heavy_Shield___ = 0 ;_58 price_Super_Mag______ = 0 ;_59 price_Auto_Defense___ = 0 ;_60 price_Fuel_Tank______ = 0 ;_61 price_Contact_Trigger = 0 ;_62 price______________63 = 0 ;-------------------------------- ; names of RMT instruments (sfx) ;-------------------------------- sfx_set_power_1 = $00 sfx_set_power_2 = $01 sfx_lightning = $02 sfx_dunno = $03 sfx_nuke = $04 sfx_baby_missile= $05 sfx_death_beg = $06 sfx_plasma_1_2 = $07 sfx_plasma_2_2 = $08 sfx_napalm = $09 sfx_dirt_charge = $0a sfx_missile_hit = $0b sfx_funky_hit = $0c sfx_shield_on = $0d sfx_shield_off = $0e sfx_parachute = $0f sfx_smoke_cloud = $10 sfx_riot_blast = $11 sfx_sandhog = $12 sfx_dirt_chrg_s = $13 sfx_digger = $14 sfx_silenting = $15 sfx_next_player = $16 sfx_purchase = $17 sfx_keyclick = $18