Pecusx
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f701ef3227
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Meteors added :)
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2023-09-03 15:47:45 +02:00 |
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Pecusx
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58f5692090
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Proper C64 code and executable
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2023-08-24 22:34:46 +02:00 |
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Pecusx
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f4916107fc
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Executables
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2023-08-24 22:25:01 +02:00 |
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Pecusx
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8bed031cc4
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Faster and shorter draw
And C64 version works again :)
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2023-08-11 21:37:39 +02:00 |
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Pecusx
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5e5aa068f8
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AI defensives SFX
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2023-06-26 08:51:20 +02:00 |
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Pecusx
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3d728340ab
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Faster status line updates after AI uses defensives
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2023-06-25 13:05:26 +02:00 |
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Pecusx
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7eef3851e7
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Smarter bittable generation (thanks @jhusak)
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2023-06-21 14:06:26 +02:00 |
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Pecusx
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189d3ed593
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Long (generated) bittables for fastest plot and point
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2023-06-21 09:43:29 +02:00 |
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Pecusx
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b156b301f9
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AI battery with SFX
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2023-06-19 09:56:31 +02:00 |
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Pecusx
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e201bf6fe0
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Energy updates on status bar after AI uses battery
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2023-06-18 14:53:13 +02:00 |
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Pecusx
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86d26fe2a1
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Napalm and Diggers optimizations (TypeChar)
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2023-06-16 17:47:10 +02:00 |
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Pecusx
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4e6b29add7
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Very old digger bug fixed!
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2023-06-14 22:55:34 +02:00 |
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Pecusx
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85cac04328
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Extra aiming fix.
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2023-06-14 18:32:21 +02:00 |
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Pecusx
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faa1426e1f
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AI aiming with barrel animation and sound
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2023-06-14 17:28:25 +02:00 |
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Pecusx
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54c627b3b5
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Clear weapon list before redraw
Better descriptions of new procedures and fix for bug in drawmountains (C64)
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2023-06-13 10:56:52 +02:00 |
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Pecusx
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7efb642300
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Fast draw mountains fixed!
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2023-06-12 14:26:06 +02:00 |
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Pirx
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de0829665c
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another smol optimization based on a fact that you do not have to store a value before calling displaybyte proc
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2023-06-04 10:05:24 -04:00 |
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Pirx
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a52ce70cd1
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smol optimization by setting default color value for DisplayOffTextNr
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2023-06-03 23:43:40 -04:00 |
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Pirx
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790bfd51b5
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smol optimization by moving out a portion of a proc to a separate subroutine
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2023-06-03 23:27:06 -04:00 |
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Pirx
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b97efd2f45
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inventory price clearing fix binaries
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2023-06-03 23:01:02 -04:00 |
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Pirx
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3e0b801e8f
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fresh page as requested
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2023-06-03 00:13:01 -04:00 |
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Pecusx
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e1f6cffcdc
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Minor optimizations
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2023-06-01 14:35:25 +02:00 |
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Pecusx
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2d82073983
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Fix for different types of joysticks in different ports.
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2023-06-01 09:13:45 +02:00 |
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Pecusx
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15f66500b8
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Second button in Joy B2+ works
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2023-05-31 09:08:35 +02:00 |
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Pecusx
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2ee718ce63
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Offensive text fix and optimization
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2023-05-25 23:30:48 +02:00 |
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Pecusx
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1389675fce
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Minor optimizations
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2023-05-25 21:40:06 +02:00 |
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Pecusx
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1edf0d5a1e
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Better numers in default tank names
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2023-05-25 08:47:58 +02:00 |
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Pecusx
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9a18bf6c8d
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New dafault tanks names
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2023-05-24 19:54:23 +02:00 |
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Pecusx
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9be7a6577a
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Prepare to better default tank names
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2023-05-24 19:10:13 +02:00 |
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Pecusx
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2f0ea11d2e
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Fix for minimal mountain height drawing.
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2023-05-23 19:17:55 +02:00 |
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Pecusx
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4e73e406a3
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Significant acceleration of drawing mountains on C64 :)
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2023-05-23 14:23:09 +02:00 |
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Pecusx
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b2770d9b82
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Faster C64 drawmountains proc.
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2023-05-22 23:41:12 +02:00 |
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Pirx
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cc99866a12
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jsr/rts to jmp optimiz
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2023-05-21 09:25:22 -04:00 |
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Pecusx
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eb15ce0d78
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Exit optimizations and better delay for C64
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2023-05-19 10:24:25 +02:00 |
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Pecusx
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2577b71e01
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Code optimization for more than 6 tanks.
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2023-05-15 21:58:04 +02:00 |
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Pecusx
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d17d49c5f0
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Code cleanup and native graphics routines for C64 (almost).
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2023-05-15 19:54:22 +02:00 |
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Pecusx
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ce6f7b3406
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Better C64 code
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2023-05-15 18:15:56 +02:00 |
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Pecusx
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7f0643c47e
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C64 executable update
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2023-05-13 18:18:04 +02:00 |
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Pecusx
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1705c48d79
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C64 wall type indicator
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2023-05-09 21:18:53 +02:00 |
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Pecusx
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862ae9f640
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ShellDealay i proper file :)
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2023-05-09 15:50:19 +02:00 |
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Pecusx
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6cf4a6d989
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Better C64 wait
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2023-05-09 15:25:45 +02:00 |
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Pecusx
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0385423fb0
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Wait macro for C64
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2023-05-09 14:43:18 +02:00 |
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Pecusx
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5693fffd8a
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C64 colors
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2023-05-09 12:40:57 +02:00 |
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Pecusx
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f79da6ac0f
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First attempt - done!
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2023-05-08 22:24:20 +02:00 |
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Pecusx
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1ce1e978bb
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First "working" try
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2023-05-08 21:45:08 +02:00 |
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Pecusx
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11d9e99b5c
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New set hires proc
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2023-05-08 20:28:24 +02:00 |
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Pecusx
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825ef76362
|
Next... try ?
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2023-05-08 15:49:08 +02:00 |
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Pecusx
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c32d7b0ce4
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Next try...
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2023-05-08 11:54:34 +02:00 |
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Pecusx
|
56a756f0ba
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First C64 compilation
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2023-05-08 11:30:10 +02:00 |
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