Pirx
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a556e50e53
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seppuku fix
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2022-05-30 07:12:10 -04:00 |
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Pirx
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9f1720e970
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work in progress...
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2022-05-30 05:54:00 -04:00 |
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Pirx
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2df28af79c
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WIP: hunting for #47
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2022-05-29 08:00:23 -04:00 |
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Pirx
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defbde5b87
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cosmetics
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2022-05-29 00:25:19 -04:00 |
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Pirx
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0820124f9f
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LimitForce added #70
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2022-05-28 21:43:55 -04:00 |
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Pirx
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aa74cf133b
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draw jmp(indirect) ellimination
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2022-05-28 13:42:42 -04:00 |
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Pirx
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2c640c370a
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Shooter shooting too strong #70
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2022-05-28 09:42:38 -04:00 |
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Pirx
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636e121bf7
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funkybomb traces deleted #5
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2022-05-28 08:38:46 -04:00 |
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Pirx
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3c1b0a02aa
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cosmetic edits
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2022-05-28 01:50:59 -04:00 |
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Pirx
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be5652074a
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font4x4 xy check removed
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2022-05-27 21:40:15 -04:00 |
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Pirx
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a425500d4e
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seppuku turbo mode
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2022-05-27 21:26:18 -04:00 |
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Pirx
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a721b82944
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chmod fix
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2022-05-27 21:12:46 -04:00 |
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Pirx
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762b56567b
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chmod fix
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2022-05-27 21:10:35 -04:00 |
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Pecusx
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b11d22d1bb
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Correct x position of 4x4 characters
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2022-05-26 09:43:12 +02:00 |
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Pirx
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c68ba09103
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blinking seppuku
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2022-05-25 20:47:09 -04:00 |
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Pecusx
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e399754e0c
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One unified procedure for 4x4 fonts
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2022-05-25 20:36:15 +02:00 |
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Pecusx
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381495fb5a
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Sepuku error :)
4x4 texts were drawn 4 pixels too high
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2022-05-25 19:31:09 +02:00 |
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Pecusx
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17b57d1ed2
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Better (and faster!) 4x4 char handling.
New PutChar4x4FULL proc.
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2022-05-25 12:05:24 +02:00 |
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Pecusx
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2fb04cabff
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Description of the EndOfTheBarrel arrays.
Description only. No code changes.
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2022-05-23 08:59:45 +02:00 |
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Pirx
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bdf0f10cc0
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README updt
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2022-05-22 22:00:24 -04:00 |
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Pirx
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61ff5e47e1
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build 141
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2022-05-22 21:54:34 -04:00 |
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Pirx
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2d8c71e9ff
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smalls and #13
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2022-05-22 21:23:56 -04:00 |
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Pirx
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fd1a61c1f9
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display fix
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2022-05-22 14:14:23 -04:00 |
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Pecusx
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571b3c137e
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Revert "First attempt to 2 bytes Y"
This reverts commit 7e24e44f1b.
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2022-05-22 19:17:17 +02:00 |
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Pecusx
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bd8ecad2dd
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Merge branch 'develop' of https://github.com/pkali/scorch_src into develop
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2022-05-22 19:11:19 +02:00 |
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Pecusx
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7e24e44f1b
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First attempt to 2 bytes Y
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2022-05-22 19:10:52 +02:00 |
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Pirx
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eb8360dcd0
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Merge branch 'develop' of github.com:pkali/scorch_src into develop
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2022-05-22 13:09:04 -04:00 |
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Pirx
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3d8ec72da0
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glich #55
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2022-05-22 13:08:42 -04:00 |
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Pecusx
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2f099897c7
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Cleanup
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2022-05-22 18:25:31 +02:00 |
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Pirx
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26f82b59c1
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code cleanup
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2022-05-22 11:25:40 -04:00 |
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Pirx
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9a3cf1251f
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ESC updt #74
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2022-05-22 10:59:06 -04:00 |
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Pirx
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ec5838ebaf
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ESCape from menus #74
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2022-05-22 10:12:52 -04:00 |
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Pirx
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491dc2861c
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speed up when [START] #73
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2022-05-22 09:39:17 -04:00 |
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Pirx
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5e476eb742
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[SHIFT] bug #61
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2022-05-21 19:21:42 -04:00 |
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Pirx
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661d4776c7
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cosinus angle fix #65
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2022-05-21 18:50:13 -04:00 |
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Pirx
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3701accfc9
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glitches when switches #72
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2022-05-21 18:29:56 -04:00 |
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Pirx
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fb54230ea7
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white flag #62
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2022-05-21 13:19:55 -04:00 |
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Pirx
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fb86876d9f
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cos table removed #65
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2022-05-21 13:12:54 -04:00 |
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Pirx
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80bc302689
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too much force for AI #70
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2022-05-21 11:20:16 -04:00 |
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Pirx
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d9645b9c37
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post intro glitch fix #67
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2022-05-21 08:45:26 -04:00 |
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Pecusx
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620bcf5aa8
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Small bugfix and optymalisation
Bugfix in drawnountains (now ground 0 is possible: ) )
Otymized flight proc - explosions no wrap around screen - why? :)
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2022-05-18 20:00:27 +02:00 |
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Pirx
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68bf4a9541
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build 140
140
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2022-05-15 23:21:47 -04:00 |
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Pecusx
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08f7680563
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Colors on tanks names screen
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2022-05-14 20:28:14 +02:00 |
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Pirx
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d766088b66
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colors upd+weapon change sfx
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2022-05-14 08:13:32 -04:00 |
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Pecusx
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de5bfab2a8
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Tank colors bugfix & new DLI for purchase screen
He, he.
The tank colors were not taken from the table :)
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2022-05-13 09:18:50 +02:00 |
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Pecusx
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91b39e736b
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Minor optimizations
LiquidDirt and TypeChar (8x8 on graphics screen - like tanks) are little faster now.
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2022-05-12 19:45:42 +02:00 |
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Pecusx
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572bee982a
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Test
I'am in develop branch :)
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2022-05-12 19:02:26 +02:00 |
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Pirx
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b37dc73f52
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WIP: colors test
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2022-05-12 09:53:56 -04:00 |
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Pecusx
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11ddf69de9
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Merge branch 'master' of https://github.com/pkali/scorch_src
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2022-05-11 19:03:42 +02:00 |
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Pecusx
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0ba4594712
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Playfield in niverse
Playfield is now drawn in inverse for better color control (in future ;) )
Problems in DLI!
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2022-05-11 19:03:35 +02:00 |
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