diff --git a/ai.asm b/ai.asm index 91323b4..4a1ea58 100644 --- a/ai.asm +++ b/ai.asm @@ -286,12 +286,6 @@ NoBatteries ; use best defensive :) ; allways jsr GetBestDefensive - bcc NoUseDefensive - ; and SFX - mva #sfx_auto_defense sfx_effect - ldy #7 - jsr PauseYFrames ; wait 14 frames (Defense SFX) -NoUseDefensive ; update status line jmp DisplayStatus ; jsr/rts ; rts @@ -317,11 +311,12 @@ NoUseDefensive sta ActiveDefenceWeapon,x lda DefensiveEnergy,y sta ShieldEnergy,x - sec - rts + ; and SFX + mva #sfx_auto_defense sfx_effect + ldy #7 + jsr PauseYFrames ; wait 14 frames (Defense SFX) DefensiveInUse NoUseDefensive - clc rts .endp ;---------------------------------------------- diff --git a/constants.asm b/constants.asm index cb85d09..d7da98b 100644 --- a/constants.asm +++ b/constants.asm @@ -659,7 +659,7 @@ CreditsStart dta d" "* dta d"and"^ dta d"Wendell Hicken"^ - dta d"for original Scorched Earth"^ + dta d"for original Scorched Earth game"^ .IF TARGET = 800 dta d" "* dta d"Stay tuned for the FujiNet version!"^ diff --git a/scorch.bin b/scorch.bin index f35a5cd..eac840c 100644 Binary files a/scorch.bin and b/scorch.bin differ diff --git a/scorch.xex b/scorch.xex index ab14cea..a57a423 100644 Binary files a/scorch.xex and b/scorch.xex differ