diff --git a/artwork/Scorch50.asm b/artwork/Scorch50.asm index faf9418..ab5e005 100644 --- a/artwork/Scorch50.asm +++ b/artwork/Scorch50.asm @@ -653,22 +653,22 @@ dli10 lda >fnt+$400*$00 sta wsync ;line=232 sta chbase - DLINEW dli11 1 0 0 + ;DLINEW dli11 1 0 0 lda regA rti -dli11 - sta regA - - lda #>$a000 ; system font - sta wsync ;line=232 - sta chbase - lda #$01 - sta gtictl - - lda regA - rti +;dli11 +; sta regA +; +; lda #>$a000 ; system font +; sta wsync ;line=232 +; sta chbase +; lda #$01 +; sta gtictl +; +; lda regA +; rti .endl diff --git a/display.asm b/display.asm index b85e1f1..a7001cc 100644 --- a/display.asm +++ b/display.asm @@ -101,9 +101,9 @@ dl ; MAIN game display list ;Screen displays go first to avoid crossing 4kb barrier ;----------------------------------------------- OptionsScreen - dta d"Welcome to Scorch ver. " - build ; 3 bytes from scorch.asm (fancy method) :) - dta d" (un)2000-2022" + dta d"Welcome to Scorch v. " + build ; 4 bytes from scorch.asm (fancy method) :) + dta d" (un)2000-2022" dta d" Please select option with cursor keys " dta d" and press (Return) to proceed " OptionsHere diff --git a/scorch.asm b/scorch.asm index 485e28f..6e8d5e6 100644 --- a/scorch.asm +++ b/scorch.asm @@ -36,7 +36,7 @@ ;we decided it must go in 'English' to let other people work on it .macro build - dta d"148" ; number of this build (3 bytes) + dta d"1.00" ; number of this build (3 bytes) .endm icl 'definitions.asm' diff --git a/scorch.xex b/scorch.xex index 66f3718..5a98348 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/weapons.asm b/weapons.asm index 17fdd6f..36fc466 100644 --- a/weapons.asm +++ b/weapons.asm @@ -1210,6 +1210,8 @@ callInventory ; mva #$ff isInventory jsr Purchase + lda #song_ingame + jsr RmtSongSelect mva #0 escFlag jsr DisplayStatus jsr SetMainScreen