Optimizations - full colortable for PAL mode
This commit is contained in:
+10
-8
@@ -349,12 +349,15 @@ no5200splash
|
||||
mva #$10 MODUL-6+$a69 ; $12 > $10
|
||||
mva #$04 MODUL-6+$bf8 ; $05 > $04
|
||||
mva #$08 MODUL-6+$e3d ; $0a > $08
|
||||
; and mountains colors
|
||||
mva #$c4 dliColorsFore2+16
|
||||
mva #$c6 dliColorsFore2+17
|
||||
mva #$a4 dliColorsFore2+18
|
||||
mva #$a6 dliColorsFore2+19
|
||||
sta dliColorsFore2+20
|
||||
|
||||
; and mountains colors table address
|
||||
mva #<dliColorsFore2PAL GradientAddrL+2
|
||||
mva #>dliColorsFore2PAL GradientAddrH+2
|
||||
; mva #$c4 dliColorsFore2+16
|
||||
; mva #$c6 dliColorsFore2+17
|
||||
; mva #$a4 dliColorsFore2+18
|
||||
; mva #$a6 dliColorsFore2+19
|
||||
; sta dliColorsFore2+20
|
||||
NoRMT_PALchange
|
||||
.ELSE
|
||||
mva #$7f SkStatSimulator
|
||||
@@ -410,7 +413,6 @@ MainGameLoop
|
||||
jsr SetStandardBarrels
|
||||
|
||||
jsr CallPurchaseForEveryTank
|
||||
mva #0 SpyHardFlag
|
||||
jsr MakeDarkScreen
|
||||
bit escFlag
|
||||
bmi START
|
||||
@@ -1667,7 +1669,7 @@ peopleAreHere
|
||||
MakeDarkScreen
|
||||
jsr PMoutofScreen
|
||||
mva #0 dmactls ; dark screen
|
||||
sta dmactl
|
||||
; sta dmactl ; probably not necessary (3 bytes!!! :) )
|
||||
; and wait one frame :)
|
||||
.proc WaitOneFrame
|
||||
lda CONSOL
|
||||
|
||||
Reference in New Issue
Block a user