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narrow purchase screen #118
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+9
-5
@@ -10,6 +10,10 @@
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;=====================================================
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OneTimeZeroVariables
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OneTimeZeroVariablesCount = variablesToInitialize-OneTimeZeroVariables ; MAX 128 bytes !
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.if OneTimeZeroVariablesCount > 127
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.error "OneTimeZeroVariablesCount too large, ",OneTimeZeroVariablesCount
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.endif
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noMusic .by 0 ; 0 - play music, $ff - do not play music
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noSfx .by 0 ; 0 - play SFX, $ff - do not play SFX
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;----------------------------------------------------
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@@ -17,7 +21,7 @@ noSfx .by 0 ; 0 - play SFX, $ff - do not play SFX
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.by $00 ; labels line color
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GameOverColoursTable .BYTE $80,$40,$c4,$20,$c0,$e4
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;----------------------------------------------------
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TanksNames ; DO NOT ZERO ON RESTART GAME - ticket #24
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TanksNames ; DO NOT ZERO ON GAME RESTART - ticket #24
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:6 dta d" "
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;----------------------------------------------------
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skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30)
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@@ -122,7 +126,7 @@ WeaponDepleted .DS 1 ; if 0 deactivate the weapon and switch to Baby Missile
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; 20203.5 => 128 : <20203 : >20203
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;----------------------------------------------------
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L1 .DS 1 ; variable used in multiplications (by 10:)
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;L1 .DS 1 ; variable used in multiplications (by 10:)
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;gravity .DS 1 ;only the decimal part (1/10 = 25)
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;----------------------------------------------------
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@@ -162,8 +166,8 @@ WeaponRangeRight .DS 2
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;HowMuchToFall .ds 1
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HeightRol .DS 1
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;digger
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digstartx .DS 2
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digstarty .DS 2
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;digstartx .DS 2
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;digstarty .DS 2
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diggery .DS 1
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DigLong .DS 1
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digtabxL .DS [8]
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@@ -204,7 +208,7 @@ FloatingAlt .DS 1 ; floating tank altitude
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xtraj00 .DS [5] ; 3 bytes of xtraj times 5. Lowest byte
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xtraj01 .DS [5] ; middle byte
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xtraj02 .DS [5] ; high byte
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vx00 .DS [5]
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;vx00 .DS [5] ; looks like it is not really used anywhere
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vx01 .DS [5]
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vx02 .DS [5]
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vx03 .DS [5]
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