mirror of
https://github.com/pkali/scorch_src.git
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Code cleanup.
This commit is contained in:
+267
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; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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.IF *>0 ;this is a trick that prevents compiling this file alone
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;--------------------------------------------------
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.proc DLIinterruptGraph
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pha
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phy
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ldy dliCounter
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lda dliColorsBack,y
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.IF TARGET = 800
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nop ; necessary on 800 because DLIs take less time, jitter visible without it
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nop
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nop
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.ENDIF
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nop
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nop
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sta COLPF1
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lda GradientNr
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bne GoGradient
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ldy #$ff ; one mauntain color
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GoGradient
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iny
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lda (GradientColors),y ; mountains colors array
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sta COLPF2
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inc dliCounter
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ply
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pla
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rti
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.endp
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;--------------------------------------------------
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.proc DLIinterruptOptions
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pha
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phy
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lda #0 ; background color
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sta COLPF1
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ldy GradientNr
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beq @+
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ldy #1
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@ lda (GradientColors),y ; mountains colors array
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sta COLPF2
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ply
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pla
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rti
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.endp
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;--------------------------------------------------
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.proc DLIinterruptGameOver
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pha
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phy
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lda dliCounter
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bne EndofPMG
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lda #%00100001 ; playfield after P/M - prior=1
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;STA WSYNC
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sta PRIOR
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bne EndOfDLI_GO
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EndofPMG
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cmp #1
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bne ColoredLines
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lda #%00100100 ; playfield before P/M
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;STA WSYNC
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sta PRIOR
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bne EndOfDLI_GO
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ColoredLines
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cmp #9
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beq CreditsScroll
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tay
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lda GameOverColoursTable-3,y ; -2 because this is DLI nr 2 and -1 (labels line)
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ldy #$0a ; text colour (brightnes)
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;STA WSYNC
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sta COLPF2
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sty COLPF1
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bne EndOfDLI_GO
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CreditsScroll
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lda #$00
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sta COLPF2
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EndOfDLI_GO
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inc dliCounter
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ply
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pla
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rti
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.endp
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;--------------------------------------------------
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.proc DLIinterruptText
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pha
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lda dliCounter
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bne MoreBarsColorChange
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lda #TextBackgroundColor
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;sta WSYNC
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sta COLPF2
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mva #TextForegroundColor COLPF3
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bne EndOfDLI_Text
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MoreBarsColorChange
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and #%00000001
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rol
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sta COLPF2
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EndOfDLI_Text
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inc dliCounter
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pla
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DLIinterruptNone
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rti
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.endp
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;--------------------------------------------------
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.proc VBLinterrupt
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mva #0 dliCounter
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mva #$02 DliColorBack
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lda PAL
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and #%00001110
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beq itsPAL
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;it is NTSC here
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dec NTSCcounter
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bne itsPAL
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mva #6 NTSCcounter
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bne SkippedIfNTSC ; skip doing VBL things each 6 frames in Amerika, Amerika
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; We're all living in Amerika, Coca Cola, Wonderbra
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itsPAL
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; pressTimer is trigger tick counter. always 50 ticks / s
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bit:smi:inc pressTimer ; timer halted if >127. max time measured 2.5 s
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SkippedIfNTSC
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bit RMT_blocked
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bmi SkipRMTVBL
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; ------- RMT -------
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lda sfx_effect
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bmi lab2
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asl @ ; * 2
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tay ;Y = 2,4,..,16 instrument number * 2 (0,2,4,..,126)
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ldx #0 ;X = 0 channel (0..3 or 0..7 for stereo module)
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lda #0 ;A = 0 note (0..60)
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bit noSfx
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smi:jsr RASTERMUSICTRACKER+15 ;RMT_SFX start tone (It works only if FEAT_SFX is enabled !!!)
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lda #$ff
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sta sfx_effect ;reinit value
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lab2
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jsr RASTERMUSICTRACKER+3 ;1 play
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; ------- RMT -------
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SkipRMTVBL
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bit ScrollFlag
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bpl EndOfCreditsVBI
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CreditsVBI
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inc CreditsVScrol
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lda CreditsVScrol
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cmp #32 ;not too fast
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beq nextlinedisplay
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:2 lsr ;not too fast
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sta VSCROL
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jmp EndOfCreditsVBI
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nextlinedisplay
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lda #0
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sta CreditsVScrol
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sta VSCROL
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clc
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lda DLCreditsAddr
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adc #40
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sta DLCreditsAddr
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bcc @+
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inc DLCreditsAddr+1
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@
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cmp #<CreditsLastLine
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bne EndOfCreditsVBI
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lda DLCreditsAddr+1
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cmp #>CreditsLastLine
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bne EndOfCreditsVBI
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; adw DLCreditsAddr #40
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; cpw DLCreditsAddr #CreditsLastLine
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; bne EndOfCreditsVBI
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mwa #Credits DLCreditsAddr
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EndOfCreditsVBI
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.IF TARGET = 5200
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lda SkStatSimulator
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bmi @+
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inc SkStatSimulator
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@
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lda JoystickNumber ; select port
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ora #%00000100 ; Speaker off, Pots enabled
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sta CONSOL5200
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center = 114 ;Read analog stick and make it look like a digital stick
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threshold = 60
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lda JoystickNumber
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asl
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tax
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lda paddl0,x ;Read POT0 value (horizontal position)
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cmp #center+threshold ;Compare with right threshold
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rol stick0 ;Feed carry into digital stick value
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cmp #center-threshold ;Compare with left threshold
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rol stick0 ;Feed carry into digital stick value
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lda paddl1,x ;Read POT1 value (vertical position)
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cmp #center+threshold ;Compare with down threshold
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rol stick0 ;Feed carry into digital stick value
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cmp #center-threshold ;Compare with down threshold
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rol stick0 ;Feed carry into digital stick value
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lda stick0 ;0 indicates a press so the right/down values need to be inverted
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eor #2+8
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and #$0f
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sta stick0
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ldx JoystickNumber
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; check shift key (5200 second fire button)
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lda SKSTAT
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:3 lsr ; third bit
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and trig0,x ; and first button
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;lda trig0,x
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sta strig0 ;Move hardware to shadow
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mva chbas chbase
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lda skstat ;Reset consol key shadow is no key is pressed anymore
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and #4
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beq @+
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mva #consol_reset consol
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mva #@kbcode._none kbcode
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@
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pla
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tay
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pla
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tax
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pla
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rti
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.ELSE
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; support for joysticks :)
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ldx JoystickNumber
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lda STICK0,x
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sta STICK0
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lda STRIG0,x
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sta STRIG0
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jmp XITVBV
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.ENDIF
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.endp
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.IF TARGET = 5200
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.proc kb_continue
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sta kbcode ;Store key code in shadow.
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mva #0 SkStatSimulator
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exit pla
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tay
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pla
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tax
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pla
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rti
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.endp
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.ENDIF
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;--------------------------------------------------
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.macro SetDLI
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; SetDLI #WORD
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; Initialises Display List Interrupts
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LDY # <:1
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LDX # >:1
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jsr _SetDLIproc
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.endm
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.proc _SetDLIproc
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LDA #$C0
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STY VDSLST
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STX VDSLST+1
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STA NMIEN
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rts
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.endp
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.ENDIF
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