Hovercraft works fine at all #52

This commit is contained in:
Pecusx
2022-08-21 11:35:18 +02:00
parent 132f2afd67
commit de7bea2fa7
3 changed files with 43 additions and 54 deletions
+37
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@@ -963,6 +963,43 @@ ToHighToParachute
rts rts
.endp .endp
;-------------------------------------------------- ;--------------------------------------------------
.proc DrawTankEngine
; X - tank number
;
; this proc change xdraw, ydraw and temp!
;--------------------------------------------------
; one pixel under tank
clc
lda Ytankstable,x
adc #1
sta ydraw
mva #0 ydraw+1
lda XtankstableL,x
sta xdraw
lda XtankstableH,x
sta xdraw+1
; clear first pixel under tank
mva #0 color
jsr plot
inw xdraw
; plot 6 random color pixels
mva #6 FloatingAlt ; sorry reuse!
@ lda Erase
eor #%00000001
and random
and #%00000001
sta color
jsr plot
inw xdraw
dec FloatingAlt
bne @-
; clear last pixel under tank
mva #0 color
jsr plot
ldx TankNr
rts
.endp
;--------------------------------------------------
.proc TankFalls; .proc TankFalls;
;-------------------------------------------------- ;--------------------------------------------------
lda #0 lda #0
BIN
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+6 -54
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@@ -2432,6 +2432,7 @@ InverseScreenByte
mwa #((ScreenWidth/2)-((hoverFullEnd-hoverFull)*2)) LineXdraw ; centering mwa #((ScreenWidth/2)-((hoverFullEnd-hoverFull)*2)) LineXdraw ; centering
mva #4 LineYdraw mva #4 LineYdraw
jsr TypeLine4x4 jsr TypeLine4x4
ldx TankNr
; TankNr in X reg. ; TankNr in X reg.
; now animate Up ; now animate Up
@@ -2475,7 +2476,7 @@ ReachSky
mva #4 LineYdraw mva #4 LineYdraw
lda #0 lda #0
jsr TypeLine4x4.staplot4x4color jsr TypeLine4x4.staplot4x4color
ldx TankNr
; check keyboard/joy and move tank left/right - code copied from BeforeFire ; check keyboard/joy and move tank left/right - code copied from BeforeFire
;keyboard reading ;keyboard reading
@@ -2497,37 +2498,12 @@ KeyboardAndJoyCheck
mva #4 LineYdraw mva #4 LineYdraw
;lda #0 ;lda #0
jsr TypeLine4x4 ;.staplot4x4color jsr TypeLine4x4 ;.staplot4x4color
ldx TankNr
notpressed notpressed
; let's animate "engine" ; let's animate "engine"
; one pixel under tank jsr DrawTankEngine
clc
lda Ytankstable,x
adc #1
sta ydraw
mva #0 ydraw+1
lda XtankstableL,x
sta xdraw
lda XtankstableH,x
sta xdraw+1
; clear first pixel under tank
mva #0 color
jsr plot
inw xdraw
; plot 6 random color pixels
mva #6 FloatingAlt ; sorry reuse!
@ lda random
and #%00000001
sta color
jsr plot
inw xdraw
dec FloatingAlt
bne @-
; clear last pixel under tank
mva #0 color
jsr plot
ldx TankNr
; enimation ends ; enimation ends
lda SKSTAT lda SKSTAT
@@ -2649,32 +2625,8 @@ TankOnLeftSide
; clear "engine pixels" under tank ; clear "engine pixels" under tank
mva #1 erase mva #1 erase
jsr drawTankNr jsr DrawTankEngine
inc ytanksTable,x
mva #0 erase
jsr drawTankNr
; lda XtankstableL,x
; sta xdraw
; lda XtankstableH,x
; sta xdraw+1
; clc
; lda Ytankstable,x
; adc #1
; sta ydraw
; mva #0 ydraw+1
; sta color
; ; draw horizontal line
; mva #8 temp
;@
; jsr plot
; inw xdraw
; dec temp
; bne @-
; ldx TankNr
; first check if we over any tank
; Warning! in xdraw wird we have position of floating tank (after DrawTankNr)
CheckForTanksBelow CheckForTanksBelow
lda XtankstableL,x lda XtankstableL,x
sta xdraw sta xdraw
@@ -2758,7 +2710,7 @@ GoDown
mva #4 LineYdraw mva #4 LineYdraw
lda #0 lda #0
jsr TypeLine4x4.staplot4x4color jsr TypeLine4x4.staplot4x4color
ldx TankNr
mwa #mountaintable temp mwa #mountaintable temp
clc clc