colors upd+weapon change sfx

This commit is contained in:
2022-05-14 08:13:32 -04:00
parent de5bfab2a8
commit d766088b66
3 changed files with 5 additions and 4 deletions
+4 -4
View File
@@ -5,12 +5,12 @@
;===================================================================================
;==========================CONSTANT TABLES, do not erase!===========================
;===================================================================================
TankColoursTable .BYTE $5a,$dc,$88,$26,$a8,$02
TankStatusColoursTable .BYTE $52,$d2,$82,$22,$a2,$02
TankColoursTable .BYTE $88,$cc,$38,$1c,$6a,$02
TankStatusColoursTable .BYTE $82,$c2,$32,$12,$62,$02
dliColorsBack
:10 .by $04,$02
:10 .by $02,$00
dliColorsFore
.by $0e
.by $0a
TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
TextForegroundColor = $0c
CashOptionL ;(one zero less than on the screen)