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Funky bomb bounces off the walls!
And optimizations.
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+1
-6
@@ -1899,7 +1899,7 @@ EndPutChar
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; puts 4x4 pixels char on the graphics screen
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; in: dx, dy (LOWER left corner of the char)
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; in: CharCode4x4 (.sbyte)
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; in: plot4x4color (0/1)
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; in: plot4x4color (0/255)
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; all pixels are being drawn
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; (empty and not empty)
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;--------------------------------------------------
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@@ -1911,11 +1911,6 @@ EndPutChar
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cpw dx #(screenwidth-4)
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jcs TypeChar.EndPutChar ;nearest RTS
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; checks ommited.
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lda plot4x4color
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beq FontColor0
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lda #$ff ; better option to check (plot4x4color = $00 or $ff)
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sta plot4x4color
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FontColor0
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; char to the table
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lda CharCode4x4
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and #%00000001
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