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Statusbar display improvements - robo-tanks.
This commit is contained in:
+50
-51
@@ -1887,57 +1887,6 @@ ActiveDefence
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NoDefenceWeapon
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NoShieldEnergy
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;=========================
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;display Force
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;=========================
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ldx TankNr
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lda ForceTableL,x
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sta decimal
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lda ForceTableH,x
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sta decimal+1
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mwa #textbuffer+40+36 displayposition
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jsr displaydec
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;=========================
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;display Angle
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;=========================
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; additionally we are getting charcode of the tank
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; (for future display)
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ldx TankNr
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lda AngleTable,x
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cmp #90
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beq VerticallyUp
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bcs AngleToLeft
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AngleToRight
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; now we have values from 0 to 89 and right angle
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sta decimal
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lda #$7f ; (tab) character
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sta textbuffer+40+25
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lda #0 ;space
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sta textbuffer+40+22
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beq AngleDisplay
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AngleToLeft
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sec
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lda #180
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sbc AngleTable,x
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; angles 180 - 91 converted to 0 - 89
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sta decimal
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lda #$7e ;(del) char
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sta textbuffer+40+22
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lda #0 ;space
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sta textbuffer+40+25
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beq AngleDisplay
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VerticallyUp
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; now we have value 90
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sta decimal
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lda #0 ;space
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sta textbuffer+40+25
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sta textbuffer+40+22
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AngleDisplay
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mwa #textbuffer+40+23 displayposition
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jsr displaybyte
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;=========================
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;display Wind
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;=========================
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@@ -1975,6 +1924,56 @@ DisplayWindValue
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sta decimal
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mwa #textbuffer+80+7 displayposition
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jsr displaybyte ;decimal (byte), displayposition (word)
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;=========================
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;display Force
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;=========================
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ldx TankNr
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lda ForceTableL,x
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sta decimal
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lda ForceTableH,x
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sta decimal+1
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mwa #textbuffer+40+36 displayposition
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jsr displaydec
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;=========================
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;display Angle
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;=========================
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displayAngle
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ldx TankNr
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lda AngleTable,x
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cmp #90
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beq VerticallyUp
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bcs AngleToLeft
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AngleToRight
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; now we have values from 0 to 89 and right angle
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sta decimal
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lda #$7f ; (tab) character
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sta textbuffer+40+25
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lda #0 ;space
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sta textbuffer+40+22
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beq AngleDisplay
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AngleToLeft
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sec
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lda #180
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sbc AngleTable,x
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; angles 180 - 91 converted to 0 - 89
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sta decimal
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lda #$7e ;(del) char
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sta textbuffer+40+22
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lda #0 ;space
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sta textbuffer+40+25
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beq AngleDisplay
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VerticallyUp
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; now we have value 90
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sta decimal
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lda #0 ;space
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sta textbuffer+40+25
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sta textbuffer+40+22
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AngleDisplay
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mwa #textbuffer+40+23 displayposition
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jsr displaybyte
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rts
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.endp
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