mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-20 22:34:21 +02:00
build 130
This commit is contained in:
@@ -40,6 +40,11 @@ with the advent of fujinet (https://fujinet.online/) we are thinking about makin
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## Changes:
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## Changes:
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###### Build 130
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2022-03-13
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- fixed bug: Decreasing of number of bullets after a shoot does not work correctly. It does look like it is fixed, although all I did was moving decreasing before shooting. Displaying number of bullets immediately after shoot.
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- fixed a very difficult bug - game was crashing from time to time, with corrupted code and/or screen. It was digger digging lower and lower, finally digging through the code. Right now the game is not crashing on me.
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###### Build 129
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###### Build 129
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2022-03-06
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2022-03-06
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- added tune by emkay, lzss player by dmsc
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- added tune by emkay, lzss player by dmsc
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@@ -8,11 +8,9 @@ Known bugs (+ means bug is fixed)
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(and uses one parachute more than necessary)
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(and uses one parachute more than necessary)
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005. tank stands still on a one pixel spike - it should fall
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005. tank stands still on a one pixel spike - it should fall
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(possibly all that is necessary is adjust of WhereToSlideTable)
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(possibly all that is necessary is adjust of WhereToSlideTable)
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007. Decreasing of number of bullets after a shoot does not work correctly
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(e.g. 2 bullets are deducted instead of 1)
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017: Observed MIRV loops - it shoots and shoots MIRV all over the screen. Very rare.
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017: Observed MIRV loops - it shoots and shoots MIRV all over the screen. Very rare.
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020: sometimes leftmost or rightmost remains of the funkybomb smoke do not get cleared
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020: sometimes leftmost or rightmost remains of the funkybomb smoke do not get cleared
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022: shooting funkybomb decreases number of bombs too much! (2 instead of 1?)
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I think it happens when one of the bombs goes out of the screen
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Fixed:
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Fixed:
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+001. when bullet goes straight down very fast it misses the tank
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+001. when bullet goes straight down very fast it misses the tank
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@@ -42,7 +40,11 @@ Fixed:
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+019: AI menu does not recognize keyboard up (prints "-" in tank name)
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+019: AI menu does not recognize keyboard up (prints "-" in tank name)
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+021: check MWA, ADW, SBW macros - bad modifications of bytes found!!!
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+021: check MWA, ADW, SBW macros - bad modifications of bytes found!!!
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+009. When result in points is >99 then only 2 first digits are displayed
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+009. When result in points is >99 then only 2 first digits are displayed
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-022: shooting funkybomb decreases number of bombs too much! (2 instead of 1?)
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+007. Decreasing of number of bullets after a shoot does not work correctly
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(e.g. 2 bullets are deducted instead of 1) FUNKYBOMB!!!
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it looks like it is fixed, although what I did was moving decreasing before jsr shoot
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+000, Game crashes from time to time, code and/or screen gets corrupted
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---------------------------------------------------------
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---------------------------------------------------------
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@@ -64,6 +66,7 @@ To do
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020. Not a bug per se, but ydraw variable is word, possibly it can be switched to byte
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020. Not a bug per se, but ydraw variable is word, possibly it can be switched to byte
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021. Add player colors to purchase screen
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021. Add player colors to purchase screen
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022. Make colors more contrasting
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022. Make colors more contrasting
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023. Make not implemented weapons raise NotImplementedError :]
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Done:
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Done:
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+1
-1
@@ -77,7 +77,7 @@ PlotLine = display + screenHeight*screenBytes ; the last line is plot pointer
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;Screen displays go first to avoid crossing 4kb barrier
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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;-----------------------------------------------
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OptionsScreen
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OptionsScreen
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dta d"Welcome to Scorch ver. 129 (un)2000-2022"
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dta d"Welcome to Scorch ver. 130 (un)2000-2022"
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dta d" Please select option with cursor keys "
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dta d" Please select option with cursor keys "
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dta d" and press (Return) to proceed "
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dta d" and press (Return) to proceed "
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OptionsHere
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OptionsHere
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+5
-5
@@ -1289,17 +1289,17 @@ CopyMask
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and #$7
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and #$7
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sta ybit
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sta ybit
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lsrw xbyte
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lsrw xbyte ; div 8
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rorw xbyte
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rorw xbyte
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rorw xbyte
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rorw xbyte
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;---
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;---
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ldy xbyte
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ldy xbyte
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ldx ydraw
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lda ydraw ; y = y - 7 because left lower. shouldn't it be 8?
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.rept 7
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sec
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dex
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sbc #7
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.endr
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tax
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lda linetableL,x
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lda linetableL,x
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sta xbyte
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sta xbyte
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+4
-2
@@ -405,6 +405,9 @@ ManualShooting
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jsr BeforeFire
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jsr BeforeFire
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AfterManualShooting
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AfterManualShooting
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jsr DecreaseWeaponBeforeShoot
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jsr DisplayingSymbols
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; lower energy to eventually let tanks commit suicide
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; lower energy to eventually let tanks commit suicide
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ldx TankNr
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ldx TankNr
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dec Energy,x
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dec Energy,x
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@@ -454,7 +457,6 @@ missed
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mva #0 plot4x4color
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mva #0 plot4x4color
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jsr DisplayOffensiveTextNr
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jsr DisplayOffensiveTextNr
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jsr DecreaseWeaponAfterShoot ; or before???
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NextPlayerShoots
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NextPlayerShoots
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mva #1 Erase
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mva #1 Erase
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jsr drawtanks
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jsr drawtanks
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@@ -523,7 +525,7 @@ PlayersAgain .proc
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; additionally this tank just have had LASTeXistenZ set to 0,
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; additionally this tank just have had LASTeXistenZ set to 0,
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; otherwise it would explode again and again.
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; otherwise it would explode again and again.
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; OK, text how to do it is ready, now comes coding .
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; OK, text how to do it is ready, now comes coding .
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; Aaaah! - in main loop we have to set eXistenZ and LASTeXistenZ
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; Aaaah! - in the main loop we have to set eXistenZ and LASTeXistenZ
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ldx NumberOfPlayers
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ldx NumberOfPlayers
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dex
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dex
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BIN
Binary file not shown.
@@ -149,7 +149,6 @@ skip10
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sta gravity
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sta gravity
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;fourth option (wind)
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;fourth option (wind)
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ldy OptionsTable+3
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ldy OptionsTable+3
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lda MaxWindTable,y
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lda MaxWindTable,y
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sta MaxWind
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sta MaxWind
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+73
-38
@@ -3,31 +3,35 @@
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.IF *>0 ;this is a trick that prevents compiling this file alone
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.IF *>0 ;this is a trick that prevents compiling this file alone
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; ------------------------
|
; ------------------------
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||||||
babymissile
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.proc babymissile
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||||||
inc FallDown2
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inc FallDown2
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mva #11 ExplosionRadius
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mva #11 ExplosionRadius
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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jmp xmissile
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jmp xmissile
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.endp
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; ------------------------
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; ------------------------
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missile ;
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.proc missile ;
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inc FallDown2
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inc FallDown2
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mva #17 ExplosionRadius
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mva #17 ExplosionRadius
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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jmp xmissile
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jmp xmissile
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.endp
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; ------------------------
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; ------------------------
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babynuke
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.proc babynuke
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inc FallDown2
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inc FallDown2
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mva #25 ExplosionRadius
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mva #25 ExplosionRadius
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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jmp xmissile
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jmp xmissile
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.endp
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; ------------------------
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; ------------------------
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nuke
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.proc nuke
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inc FallDown2
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inc FallDown2
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mva #31 ExplosionRadius
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mva #31 ExplosionRadius
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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jmp xmissile
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jmp xmissile
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.endp
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; ------------------------
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; ------------------------
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leapfrog
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.proc leapfrog
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inc FallDown2
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inc FallDown2
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mva #17 ExplosionRadius
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mva #17 ExplosionRadius
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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@@ -98,12 +102,14 @@ leapfrog
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jmp xmissile
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jmp xmissile
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EndOfLeapping
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EndOfLeapping
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rts
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rts
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.endp
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; ------------------------
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; ------------------------
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mirv ; the whole mirv is performed by Flight routine
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.proc mirv ; the whole mirv is performed by Flight routine
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inc FallDown2
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inc FallDown2
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rts
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rts
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.endp
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; ------------------------
|
; ------------------------
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funkybomb ;
|
.proc funkybomb ;
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mwa xtraj+1 xtrajfb
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mwa xtraj+1 xtrajfb
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||||||
mwa ytraj+1 ytrajfb
|
mwa ytraj+1 ytrajfb
|
||||||
inc FallDown2
|
inc FallDown2
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||||||
@@ -162,8 +168,9 @@ NoExplosionInFunkyBomb
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bne FunkyBombLoop
|
bne FunkyBombLoop
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||||||
mva #0 tracerflag
|
mva #0 tracerflag
|
||||||
rts
|
rts
|
||||||
|
.endp
|
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; ------------------------
|
; ------------------------
|
||||||
deathshead
|
.proc deathshead
|
||||||
inc FallDown2
|
inc FallDown2
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mva #31 ExplosionRadius
|
mva #31 ExplosionRadius
|
||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
@@ -189,59 +196,69 @@ NoUpperCircle
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jsr xmissile
|
jsr xmissile
|
||||||
NoLowerCircle
|
NoLowerCircle
|
||||||
rts
|
rts
|
||||||
|
.endp
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; ------------------------
|
; ------------------------
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||||||
tracer
|
.proc tracer
|
||||||
rts
|
rts
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|
.endp
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; ------------------------
|
; ------------------------
|
||||||
babyroller
|
.proc babyroller
|
||||||
inc FallDown2
|
inc FallDown2
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||||||
mva #11 ExplosionRadius
|
mva #11 ExplosionRadius
|
||||||
jmp xroller
|
jmp xroller
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
roller ;
|
.proc roller ;
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #21 ExplosionRadius
|
mva #21 ExplosionRadius
|
||||||
jmp xroller
|
jmp xroller
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
heavyroller
|
.proc heavyroller
|
||||||
inc FallDown2
|
inc FallDown2
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||||||
mva #31 ExplosionRadius
|
mva #31 ExplosionRadius
|
||||||
jmp xroller
|
jmp xroller
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
riotbomb
|
.proc riotbomb
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #17 ExplosionRadius
|
mva #17 ExplosionRadius
|
||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
jmp xriotbomb
|
jmp xriotbomb
|
||||||
|
.endp
|
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; ------------------------
|
; ------------------------
|
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heavyriotbomb
|
.proc heavyriotbomb
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #29 ExplosionRadius
|
mva #29 ExplosionRadius
|
||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
jmp xriotbomb
|
jmp xriotbomb
|
||||||
|
.endp
|
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; ------------------------
|
; ------------------------
|
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babydigger
|
.proc babydigger
|
||||||
mva #0 sandhogflag
|
mva #0 sandhogflag
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #13 DigLong
|
mva #13 DigLong
|
||||||
mva #1 diggery ; how many branches (-1)
|
mva #1 diggery ; how many branches (-1)
|
||||||
jmp xdigger
|
jmp xdigger
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
digger ;
|
.proc digger ;
|
||||||
mva #0 sandhogflag
|
mva #0 sandhogflag
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #13 DigLong
|
mva #13 DigLong
|
||||||
mva #3 diggery ; how many branches (-1)
|
mva #3 diggery ; how many branches (-1)
|
||||||
jmp xdigger
|
jmp xdigger
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
heavydigger
|
.proc heavydigger
|
||||||
mva #0 sandhogflag
|
mva #0 sandhogflag
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #13 DigLong
|
mva #13 DigLong
|
||||||
mva #7 diggery ; how many branches (-1)
|
mva #7 diggery ; how many branches (-1)
|
||||||
jmp xdigger
|
jmp xdigger
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
xdigger
|
.proc xdigger
|
||||||
mwa xdraw digstartx
|
mwa xdraw digstartx
|
||||||
mwa ydraw digstarty
|
mwa ydraw digstarty
|
||||||
ldx diggery
|
ldx diggery
|
||||||
@@ -294,7 +311,7 @@ DigRandomize
|
|||||||
lda random
|
lda random
|
||||||
and #$87
|
and #$87
|
||||||
bmi DigUp
|
bmi DigUp
|
||||||
digwdol
|
DigDown
|
||||||
and #$07
|
and #$07
|
||||||
clc
|
clc
|
||||||
adc digtabyL,x
|
adc digtabyL,x
|
||||||
@@ -302,7 +319,14 @@ digwdol
|
|||||||
lda digtabyH,x
|
lda digtabyH,x
|
||||||
adc #$00
|
adc #$00
|
||||||
sta digtabyH,x
|
sta digtabyH,x
|
||||||
jmp DigCalculateNext
|
;crashing bug here - if too much added to digtaby, it gets over screenheight and starts writing over random areas
|
||||||
|
;WARNING! fix for 1 byte screenheight. TODO
|
||||||
|
lda digtabyL,x
|
||||||
|
cmp #screenheight
|
||||||
|
bcc @+ ; branch if less
|
||||||
|
lda #screenheight-1
|
||||||
|
sta digtabyL,x
|
||||||
|
@ jmp DigCalculateNext
|
||||||
DigUp
|
DigUp
|
||||||
and #$07
|
and #$07
|
||||||
sta temp
|
sta temp
|
||||||
@@ -334,6 +358,7 @@ DigDrawing
|
|||||||
bpl DigDrawing
|
bpl DigDrawing
|
||||||
dec:lda DigLong
|
dec:lda DigLong
|
||||||
jpl BranchNotFinished
|
jpl BranchNotFinished
|
||||||
|
DoNotPutDig
|
||||||
rts
|
rts
|
||||||
DiggerCharacter
|
DiggerCharacter
|
||||||
lda random
|
lda random
|
||||||
@@ -345,55 +370,61 @@ DiggerCharacter
|
|||||||
cpw xdraw #(screenwidth-6)
|
cpw xdraw #(screenwidth-6)
|
||||||
bcs DoNotPutDig
|
bcs DoNotPutDig
|
||||||
jmp TypeChar
|
jmp TypeChar
|
||||||
DoNotPutDig
|
.endp
|
||||||
rts
|
|
||||||
; ------------------------
|
; ------------------------
|
||||||
babysandhog
|
.proc babysandhog
|
||||||
mva #8 sandhogflag
|
mva #8 sandhogflag
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #13 DigLong
|
mva #13 DigLong
|
||||||
mva #1 diggery ; how many branches (-1)
|
mva #1 diggery ; how many branches (-1)
|
||||||
jmp xdigger
|
jmp xdigger
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
sandhog
|
.proc sandhog
|
||||||
mva #8 sandhogflag
|
mva #8 sandhogflag
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #13 DigLong
|
mva #13 DigLong
|
||||||
mva #3 diggery ; how many branches (-1)
|
mva #3 diggery ; how many branches (-1)
|
||||||
jmp xdigger
|
jmp xdigger
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
heavysandhog
|
.proc heavysandhog
|
||||||
mva #8 sandhogflag
|
mva #8 sandhogflag
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #13 DigLong
|
mva #13 DigLong
|
||||||
mva #5 diggery ; how many branches (-1)
|
mva #5 diggery ; how many branches (-1)
|
||||||
jmp xdigger
|
jmp xdigger
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
dirtclod
|
.proc dirtclod
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #12 ExplosionRadius
|
mva #12 ExplosionRadius
|
||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
jmp xdirt
|
jmp xdirt
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
dirtball
|
.proc dirtball
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #22 ExplosionRadius
|
mva #22 ExplosionRadius
|
||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
jmp xdirt
|
jmp xdirt
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
tonofdirt
|
.proc tonofdirt
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #31 ExplosionRadius
|
mva #31 ExplosionRadius
|
||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
jmp xdirt
|
jmp xdirt
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
dirtcharge
|
.proc dirtcharge
|
||||||
inc FallDown2
|
inc FallDown2
|
||||||
mva #61 ExplosionRadius
|
mva #61 ExplosionRadius
|
||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
jmp ofdirt
|
jmp ofdirt
|
||||||
|
.endp
|
||||||
; ------------------------
|
; ------------------------
|
||||||
laser
|
.proc laser
|
||||||
ldx TankNr
|
ldx TankNr
|
||||||
lda AngleTable,x
|
lda AngleTable,x
|
||||||
tay
|
tay
|
||||||
@@ -447,9 +478,9 @@ laser
|
|||||||
jsr DecreaseEnergyX
|
jsr DecreaseEnergyX
|
||||||
LaserMisses
|
LaserMisses
|
||||||
rts
|
rts
|
||||||
|
.endp
|
||||||
; -----------------
|
; -----------------
|
||||||
xmissile ;
|
.proc xmissile ;
|
||||||
; -----------------
|
; -----------------
|
||||||
lda #1
|
lda #1
|
||||||
sta radius
|
sta radius
|
||||||
@@ -533,8 +564,9 @@ EndOfDistanceCheckLoop
|
|||||||
txa
|
txa
|
||||||
bne DistanceCheckLoop
|
bne DistanceCheckLoop
|
||||||
rts
|
rts
|
||||||
|
.endp
|
||||||
; -----------------
|
; -----------------
|
||||||
xdirt ;
|
.proc xdirt ;
|
||||||
; -----------------
|
; -----------------
|
||||||
lda #1
|
lda #1
|
||||||
sta radius
|
sta radius
|
||||||
@@ -549,8 +581,9 @@ dirtLoop
|
|||||||
cmp ExplosionRadius
|
cmp ExplosionRadius
|
||||||
bne dirtLoop
|
bne dirtLoop
|
||||||
rts
|
rts
|
||||||
|
.endp
|
||||||
; -----------------
|
; -----------------
|
||||||
xriotbomb ;
|
.proc xriotbomb ;
|
||||||
; -----------------
|
; -----------------
|
||||||
lda #0
|
lda #0
|
||||||
sta radius
|
sta radius
|
||||||
@@ -563,10 +596,10 @@ rbombLoop
|
|||||||
bne rbombLoop
|
bne rbombLoop
|
||||||
mva #1 color
|
mva #1 color
|
||||||
rts
|
rts
|
||||||
|
.endp
|
||||||
; ----------------
|
; ----------------
|
||||||
|
|
||||||
xroller ;
|
.proc xroller ;
|
||||||
; now collisions are detected with modified draw routine
|
; now collisions are detected with modified draw routine
|
||||||
; therefore YDRAW value must be taken from mountaintable
|
; therefore YDRAW value must be taken from mountaintable
|
||||||
ldy #0
|
ldy #0
|
||||||
@@ -696,8 +729,9 @@ ExplodeNow
|
|||||||
jsr CalculateExplosionRange
|
jsr CalculateExplosionRange
|
||||||
jmp xmissile
|
jmp xmissile
|
||||||
rts
|
rts
|
||||||
|
.endp
|
||||||
; --------------------------------------------------
|
; --------------------------------------------------
|
||||||
ofdirt ;
|
.proc ofdirt ;
|
||||||
; --------------------------------------------------
|
; --------------------------------------------------
|
||||||
; makes dirt on xdraw,ydraw position and of ExplosionRadius height
|
; makes dirt on xdraw,ydraw position and of ExplosionRadius height
|
||||||
mwa xdraw xcircle
|
mwa xdraw xcircle
|
||||||
@@ -742,6 +776,7 @@ EndOfTheDirt
|
|||||||
mwa xcircle xdraw
|
mwa xcircle xdraw
|
||||||
mva ycircle ydraw
|
mva ycircle ydraw
|
||||||
rts
|
rts
|
||||||
|
.endp
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
BeforeFire .proc ;TankNr (byte)
|
BeforeFire .proc ;TankNr (byte)
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
@@ -2108,7 +2143,7 @@ RangesChecked
|
|||||||
.endp
|
.endp
|
||||||
|
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
DecreaseWeaponAfterShoot .proc
|
DecreaseWeaponBeforeShoot .proc
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
ldx TankNr
|
ldx TankNr
|
||||||
lda ActiveWeapon,x
|
lda ActiveWeapon,x
|
||||||
|
|||||||
Reference in New Issue
Block a user