build 130

This commit is contained in:
2022-03-13 14:49:15 -04:00
parent 55e52ac270
commit cc3bc492fc
8 changed files with 95 additions and 51 deletions
+7 -4
View File
@@ -8,11 +8,9 @@ Known bugs (+ means bug is fixed)
(and uses one parachute more than necessary)
005. tank stands still on a one pixel spike - it should fall
(possibly all that is necessary is adjust of WhereToSlideTable)
007. Decreasing of number of bullets after a shoot does not work correctly
(e.g. 2 bullets are deducted instead of 1)
017: Observed MIRV loops - it shoots and shoots MIRV all over the screen. Very rare.
020: sometimes leftmost or rightmost remains of the funkybomb smoke do not get cleared
022: shooting funkybomb decreases number of bombs too much! (2 instead of 1?)
I think it happens when one of the bombs goes out of the screen
Fixed:
+001. when bullet goes straight down very fast it misses the tank
@@ -42,7 +40,11 @@ Fixed:
+019: AI menu does not recognize keyboard up (prints "-" in tank name)
+021: check MWA, ADW, SBW macros - bad modifications of bytes found!!!
+009. When result in points is >99 then only 2 first digits are displayed
-022: shooting funkybomb decreases number of bombs too much! (2 instead of 1?)
+007. Decreasing of number of bullets after a shoot does not work correctly
(e.g. 2 bullets are deducted instead of 1) FUNKYBOMB!!!
it looks like it is fixed, although what I did was moving decreasing before jsr shoot
+000, Game crashes from time to time, code and/or screen gets corrupted
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@@ -64,6 +66,7 @@ To do
020. Not a bug per se, but ydraw variable is word, possibly it can be switched to byte
021. Add player colors to purchase screen
022. Make colors more contrasting
023. Make not implemented weapons raise NotImplementedError :]
Done: