diff --git a/display.asm b/display.asm index 793a96e..146d89a 100644 --- a/display.asm +++ b/display.asm @@ -30,8 +30,11 @@ MoreDownDL .word PurchaseDL ;------------------------ OptionsDL - :5 .byte $70 - .byte $42 + .byte $70 + .byte $47 + .word OptionsTitle + .byte $70,$70 + .byte $42 .word OptionsScreen .byte $30,$02,$02,$70 :maxOptions .by $02,$10 @@ -45,7 +48,10 @@ OptionsDL ;------------------------ ;Enter names of tanks DL NameDL - :5 .byte $70 + .byte $70 + .byte $47 + .word DifficultyTitle + .byte $70,$70 .byte $42 .word NameScreen .byte $30 @@ -224,12 +230,16 @@ activateTextEnd purchaseText dta d"Purchase" purchaseTextEnd -GameOverTitle - dta d" game over "* +OptionsTitle + dta d" scorch "* +DifficultyTitle + dta d" difficulty "* PurchaseTitle dta d" weapons purchase " InventoryTitle dta d" weapons activate "* +GameOverTitle + dta d" game over "* GameOverTitle2 dta d" Player Points Hits Earned Money " .endif \ No newline at end of file diff --git a/scorch.xex b/scorch.xex index 141b94b..22427c0 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/textproc.asm b/textproc.asm index 1c64173..552e568 100644 --- a/textproc.asm +++ b/textproc.asm @@ -27,7 +27,7 @@ sta dmactls jsr SetPMWidth mva #TextBackgroundColor colpf2s - mva #TextForegroundColor colpf3s + jsr ColorsOfSprites mva #$ca colpf1s VDLI DLIinterruptOptions ; jsr SetDLI for Options text screen @@ -45,7 +45,6 @@ jsr ClearPMmemory jsr placetanks ;let the tanks be evenly placed jsr calculatemountains ;let mountains be easy for the eye - jsr ColorsOfSprites jsr drawmountains ;draw them ldx NumberOfPlayers dex