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https://github.com/pkali/scorch_src.git
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optimizations finished
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@@ -0,0 +1,26 @@
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; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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.IF *>0 ;this is a trick that prevents compiling this file alone
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TankColoursTable .BYTE $58,$2a,$96,$ca,$7a,$ed
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;TankStatusColoursTable .BYTE $54,$24,$92,$c4,$74,$e4 ; standard order
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;TanksPMOrder .BYTE 4,3,1,5,0,2 ; 0-3 = P0-P3 , 4 = M0+M1 , 5 = M2+M3
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TankStatusColoursTable .BYTE $74,$c4,$24,$e4,$54,$94 ; Adam's order
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TanksPMOrder .BYTE 4,3,1,5,0,2 ; 0-3 = P0-P3 , 4 = M0+M1 , 5 = M2+M3
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TankShapesTable .BYTE char_tank1___________,char_tank2___________,char_tank3___________
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.BYTE char_tank1___________,char_tank2___________,char_tank3___________
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dliColorsBack
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:10 .by $02,$00
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dliColorsFore
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.by $0a
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CashOptionL ;(one zero less than on the screen)
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.by 0,<200,<800,<1200,<2000
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CashOptionH
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.by 0,>200,>800,>1200,>2000
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GravityTable .by 10,20,25,30,40
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MaxWindTable .by 5,20,40,70,99
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RoundsTable .by 10,20,30,40,50
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AIForceTable .wo 375,470,630,720,820 ; starting shoot forces for different gravity
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flyDelayTable .by 255,150,75,35,1
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seppukuTable .by 255, 45,25,15,9
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.endif
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