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bad tanksequence fix #47
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+8
-14
@@ -1635,13 +1635,6 @@ FinishResultDisplay
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jmp TypeLine4x4 ; jsr:rts
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.endp
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.proc TL4x4_empty
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;empty frame
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mwa #LineEmpty LineAddress4x4
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mwa #((ScreenWidth/2)-(8*4)) LineXdraw
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jmp TypeLine4x4 ; jsr:rts
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.endp
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.proc TL4x4_top
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;bottom of the frame
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mwa #LineTop LineAddress4x4
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@@ -1649,16 +1642,17 @@ FinishResultDisplay
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jmp TypeLine4x4 ; jsr:rts
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.endp
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.proc TL4x4_empty
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;empty frame
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mwa #LineEmpty LineAddress4x4
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mwa #((ScreenWidth/2)-(8*4)) LineXdraw
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jmp TypeLine4x4 ; jsr:rts
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.endp
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;-------------------------------------------------
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.proc DisplayStatus
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;-------------------------------------------------
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;lda noDeathCounter
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;sta decimal
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;mwa #textbuffer+80+37 displayposition
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;jsr displaybyte
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;---------------------
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;displaying symbol of the weapon
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;---------------------
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@@ -1762,7 +1756,6 @@ AngleDisplay
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mwa #textbuffer+40+21 displayposition
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jsr displaybyte
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;=========================
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;display Wind
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;=========================
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@@ -1793,8 +1786,9 @@ DisplayWindValue
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mwa #textbuffer+80+26 displayposition
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jsr displaybyte
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;=========================
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;display round number
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;=========================
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lda CurrentRoundNr
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sta decimal
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mwa #textbuffer+80+14 displayposition
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