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elaborate fix of a simple issue... #92
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+7
-3
@@ -427,6 +427,10 @@ AfterManualShooting
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ShootNow
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jsr Shoot
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;here we clear offensive text (after a shoot)
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ldy TankNr
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mva #0 plot4x4color
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jsr DisplayOffensiveTextNr
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lda HitFlag ;0 if missed
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beq missed
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@@ -438,9 +442,9 @@ ShootNow
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continueMainRoundLoopAfterSeppuku
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;here we clear offensive text (after a shoot)
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ldy TankNr
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mva #0 plot4x4color
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jsr DisplayOffensiveTextNr
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;ldy TankNr
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;mva #0 plot4x4color
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;jsr DisplayOffensiveTextNr
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AfterExplode
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