From 98e6e7ee49eb181a3f999e388fe6fc80ca89e932 Mon Sep 17 00:00:00 2001 From: pkali Date: Fri, 11 Aug 2023 09:52:41 -0400 Subject: [PATCH] manual chapter delay jump --- Manuals/MANUAL_EN.bin | Bin 29503 -> 29544 bytes Manuals/MANUAL_EN.md | 1 + Manuals/MANUAL_PL_A800.bin | Bin 29605 -> 29645 bytes Manuals/MANUAL_PL_A800.md | 2 +- Manuals/manual.asm | 37 +++++++++++++++++++++++++++++++++---- Manuals/manual_en.xex | Bin 35276 -> 35373 bytes Manuals/manual_pl.xex | Bin 35378 -> 35474 bytes 7 files changed, 35 insertions(+), 5 deletions(-) diff --git a/Manuals/MANUAL_EN.bin b/Manuals/MANUAL_EN.bin index 85e82cec92ebf22d00a5cd65868d0312bbe78d07..ff02c72c0ba39c5bb0b0c4bfff5fdbac080cb4f6 100644 GIT binary patch delta 38 ucmdo0jPb=Y#tnCKh5spPGL)w#7UbtK6qFVvXCxMu>t@+bq4+b diff --git a/Manuals/MANUAL_EN.md b/Manuals/MANUAL_EN.md index 326872e..2931283 100644 --- a/Manuals/MANUAL_EN.md +++ b/Manuals/MANUAL_EN.md @@ -338,6 +338,7 @@ The game has 8 difficulty levels of computer-controlled opponents. Or actually 7 * **Unknown** - Before firing each shot, he randomly chooses a course of action from **Poolshark** to **Cyborg** and applies his tactics. However, the tactics of weapon purchases are always identical to **Tosser**. +### AI weapon purchase Buying a weapon (offensive or defensive) works as follows: First, one of the weapons is drawn (among all possible offensive or defensive weapons). Then a check is performed to see if the drawn weapon is in the list of weapons possible for purchase by the tank. If not, no weapon is bought in this trial, and if so, its price is checked. If the tank has that much money, the weapon is bought, otherwise the trial ends without making a purchase. diff --git a/Manuals/MANUAL_PL_A800.bin b/Manuals/MANUAL_PL_A800.bin index 2336301f70d7d6db8499abdae1e6b56e83043a8b..e824b444b8daebd2f86fc2278c583e2a222a678c 100644 GIT binary patch delta 43 zcmZ4bobl{)#trXsMgA#jGGwMyWu`LZB{EbcW|tOJ{-1nNOmy127. max time measured 2.5 s ;lda ticks ;and #%00000011 ;beq skipSoundFrame @@ -407,11 +435,12 @@ joyToKeyTable .by $ff ;0f -escflag .byte 0 +escflag .byte 0 paddlestate .byte 0 -ticks .byte 0 +ticks .byte 0 ticksPerSecond .byte 0 -fake_pokey :9 .byte 0 +fake_pokey :9 .byte 0 +pressTimer .byte 0 man_text diff --git a/Manuals/manual_en.xex b/Manuals/manual_en.xex index 6d067afee679d9a5463deb16e8cae85b8a9ec96e..1a11ea233f4dc20853c859f23cb9352d45aea1ad 100644 GIT binary patch delta 349 zcmX>znQ845CdvQ*1w>@US2FbKGc97Cdzk5zz%KCZK#BAVR3AMy0N5scjbZK{M%hI0K zR)r;ElQS6=l~!F~S=xP4WdiroPM}0rYb!`u2a2+ljFyc5CqHI16=o6d5crU=fPd{# zrVq^Lj)I&yS)0j%aoXe*CIkDGg}u?{I??6^a%(G?H2F{RU--1Ph3UiFwfvV({=e{S zt^5T|wv%iZ?k21aG(Tx`fqiX&xhDGuF^~@CchTmX7cn_AG9KOhj5&s7vm?j7T%mu8 enhfQsi3Rz23CdvQ*1w@{Stz_ucXIjKO_b}5bfnN$|#T2fHO_bDDjc#pOY2MnpVBR9J zmFx;JPZYL^u2cf51gQ`e)A2JGuu{;Nm}#tfR?J601Sq?-p|yQ!V{3C_voVVs%jPPM MySbYi%GL@40H$_q=>Px# diff --git a/Manuals/manual_pl.xex b/Manuals/manual_pl.xex index 7346118d88c70bb5c67bbdc9f08daabdcd61fb71..2a8e815cf27592fd348640a2b1ea4d5b812b5482 100644 GIT binary patch delta 347 zcmdlqg=x}MCdvQ*1w>@US2FbKGc97Cdzk5zz%K{R73OY~}tYoxg{6G0Iqp2{9c!$7;ga!O-k1~B=K6e!4 zz{%Q77L3y-r!X1VuPp41HrI(ZH;`Lf!KBH5lK;Y|wJl5^-mc}pbn^d&XKUpzXtJGT zyKpyQZJ_x{n+xn~1I#tqKZt>JFu#j7-@J&)nUPUz^E2icmd%bF?{kIzDQYrgrc`C7 bGUO#PR3&DY7EBh97n`hK=DxYSY_~7~vm}Dr delta 274 zcmbOm+GI|5|N~k41IU+vJqD#A5TbA~; zwocArRF_Pcz`e8+$nR=x1