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New funky defensive weapon - Long Barrel
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+8
-8
@@ -292,7 +292,7 @@ WeaponPriceH ; weapons prices (tables with prices of weapons)
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.by >price_Force_Shield___
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.by >price_Super_Mag______
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.by >price_Bouncy_Castle__
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.by >price_Fuel_Tank______
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.by >price_Long_Barrel____
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.by >price_Nuclear_Winter_
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WeaponPriceL
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@@ -358,7 +358,7 @@ WeaponPriceL
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.by <price_Force_Shield___
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.by <price_Super_Mag______
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.by <price_Bouncy_Castle__
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.by <price_Fuel_Tank______
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.by <price_Long_Barrel____
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.by <price_Nuclear_Winter_
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;-------------------------------------------------
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@@ -430,7 +430,7 @@ WeaponUnits
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.by 3 ;Force_Shield___
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.by 2 ;Super_Mag______
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.by 1 ;Auto_Defense___
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.by 10 ;Fuel_Tank______
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.by 1 ;Long_Barrel____
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.by 1 ;Nuclear_Winter_
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PurchaseMeTable ;weapons good to be purchased by the robot
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@@ -454,7 +454,7 @@ PurchaseMeTable ;weapons good to be purchased by the robot
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; "Vert Guidance ","Lazy Boy ","Parachute ","Strong Parachute"
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.by %01000011
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; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
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; "Super Mag ","Bouncy Castle ","Fuel Tank ","Nuclear Winter "
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; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
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.by %11110100
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PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
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@@ -478,7 +478,7 @@ PurchaseMeTable2 ;weapons good to be purchased by the robot (Cyborg)
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; "Vert Guidance ","Lazy Boy ","Parachute ","Strong Parachute"
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.by %01000001
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; "Mag Deflector ","Shield ","Heavy Shield ","Force Shield "
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; "Super Mag ","Bouncy Castle ","Fuel Tank ","Nuclear Winter "
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; "Super Mag ","Bouncy Castle ","Long Barrel ","Nuclear Winter "
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.by %10110100
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;-------------------------------------------------
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@@ -491,7 +491,7 @@ WeaponSymbols
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.by $20,$00,$00,$00,$00,$00,$00,$00
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.by $00,$00,$00,$00,$00,$00,$00,$00
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.by $5f,$1c,$03,$06,$1d,$0a,$1b,$1b ; defensives
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.by $1e,$3b,$3d,$3c,$3e,$3f,$5e,$7d
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.by $1e,$3b,$3d,$3c,$3e,$3f,$1d,$7d
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; Names of weapons (16 chars long)
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NamesOfWeapons ;the comment is an index in the tables
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@@ -558,7 +558,7 @@ NamesOfWeapons ;the comment is an index in the tables
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dta d"Force Shield " ; 59 - shield with energy and parachute
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dta d"Super Mag " ; 60
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dta d"Bouncy Castle " ; 61 - with shield and energy
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dta d"Fuel Tank " ; 62
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dta d"Long Barrel " ; 62
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dta d"Nuclear Winter " ; 63
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DefensiveEnergy = * - 48
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.by 00 ; White Flag
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@@ -575,7 +575,7 @@ DefensiveEnergy = * - 48
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.by 99 ; Force Shield
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.by 00 ; Super Mag
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.by 99 ; Bouncy Castle
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.by 00 ; Fuel Tank
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.by 00 ; Long Barrel
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.by 00 ; Nuclear Winter
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weaponsOfDeath
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dta 1,2,3,7,17,18,19,20,21,22,23,24,25,26,27
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