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cosmetics
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@@ -2352,7 +2352,6 @@ MIRValreadyAll
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; and replaces Shoot and Flight routines
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; X and TankNr - index of shooting tank
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; -------------------------------------------------
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; now we use xdraw and ydraw as temporary
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ldy #0 ; byte counter (from 0 to 39)
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NextColumn
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sty magic
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@@ -2404,10 +2403,6 @@ NextLine2
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ldx TankNr
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sta ActiveDefenceWeapon,x ; deactivate Nuclear Winter
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;temporary tanks removal (would fall down with soil)
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;mva #1 Erase
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;jsr drawtanks
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;mva #0 Erase
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mwa #0 RangeLeft ; whole screen in range of soil down
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mwa #screenwidth RangeRight
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jsr SoilDown2
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