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Falling sfx only if Tank really falls
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@@ -178,7 +178,7 @@ xcircle .DS 2
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ycircle .DS 2
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tempcir .DS 2
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;TankFalls
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IfFallDown .DS 1
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FallingSoundBit .DS 1
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PreviousFall .DS 1
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EndOfTheFallFlag .DS 1 ; in case of the infinite fall
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Parachute .DS 1 ; are you insured with parachute?
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