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AI optimisations
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+3
-3
@@ -764,8 +764,8 @@ ExplosionLoop2
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;calculation
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ldx NumberOfPlayers
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dex
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DistanceCheckLoop
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dex
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lda eXistenZ,x
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jeq EndOfDistanceCheckLoop
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;here the tank exist
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@@ -838,8 +838,8 @@ UseShield
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sta TankNr ; restore TankNr value :)
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TankIsNotWithinTheRange
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EndOfDistanceCheckLoop
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txa
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jne DistanceCheckLoop
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dex
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jpl DistanceCheckLoop
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mva #sfx_silencer sfx_effect
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rts
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.endp
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