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WIP: sfx 09
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@@ -63,6 +63,7 @@ VOID
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; ------------------------
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.proc babymissile
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mva #sfx_baby_missile sfx_effect
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inc FallDown2
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mva #11 ExplosionRadius
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jsr CalculateExplosionRange
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@@ -826,7 +827,7 @@ DirectionChecked
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.proc ofdirt ;
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; --------------------------------------------------
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; makes dirt on xdraw,ydraw position and of ExplosionRadius height
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mva #sfx_dirt_char_s sfx_effect
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mva #sfx_dirt_chrg_s sfx_effect
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mva #1 color
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NoColor ; jump here with color=0 to clean dirt
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