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build 125, splash screen added
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+15
-13
@@ -9,12 +9,13 @@
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;this source code was compiled under OMC65 crossassembler
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;and on 2012-06-21 translated to mads
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;
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;game source code is split into 5 parts:
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;program.s65 is the main game code (with many assorted routines)
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;grafproc.s65 - graphics routines like line or circle
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;textproc.s65 - text routines like list of weapons and shop
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;variables.s65 - all non-zero page variables and constans
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;display.s65 - display lists and text screen definitions
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;game source code is split into 5+1 parts:
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;program.asm is the main game code (with many assorted routines)
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;grafproc.asm - graphics routines like line or circle
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;textproc.asm - text routines like list of weapons and shop
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;variables.asm - all non-zero page variables and constans
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;display.asm - display lists and text screen definitions
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;ai.asm - artificial stupidity of the computer players
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;we were trying to use as much macros and pseudoops as possible
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;they are defined in atari.hea and macro.hea files together with many
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@@ -68,17 +69,18 @@
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;-------------------------------
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;constants
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FlyDelay=150
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screenheight=200
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FlyDelay = 150
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screenheight = 200
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screenBytes = 40
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screenwidth=screenBytes*8
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margin=48 ;mountain drawing Y variable margin
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display=$1010 ;kill dos with the casette recorder!
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screenwidth = screenBytes*8
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margin = 48 ;mountain drawing Y variable margin
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display = $1010 ;kill dos with the casette recorder!
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MaxPlayers = 6
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icl '../lib/atari.hea'
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icl '../lib/macro.hea'
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icl 'lib/atari.hea'
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icl 'lib/macro.hea'
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icl 'artwork/HIMARS14.asm'
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;Game loading address
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ORG $3010 ;two hex thousands for screen
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;-----------------------------------------------
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