diff --git a/scorch.asm b/scorch.asm index 8da64e0..a29a9c2 100644 --- a/scorch.asm +++ b/scorch.asm @@ -642,7 +642,6 @@ ShootNow beq missed lda #0 - sta FallDown1 ; sta FallDown2 jsr Explosion @@ -811,7 +810,6 @@ NoPlayerNoDeath ;cleanup of the soil fall down ranges (left and right) sta RangeRight sta RangeRight+1 - sta FallDown1 ; sta FallDown2 mwa #screenwidth RangeLeft @@ -919,7 +917,6 @@ NotNegativeShieldEnergy ;--------------------------------- .proc Seppuku lda #0 - sta FallDown1 ;sta FallDown2 sta ydraw+1 ; get position of the tank diff --git a/scorch.xex b/scorch.xex index d393ec7..09d1bd6 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/variables.asm b/variables.asm index 6573a2a..379ae63 100644 --- a/variables.asm +++ b/variables.asm @@ -315,7 +315,6 @@ decimalresult .DS 5 ;ExplosionRadius .DS 2 ;because when adding in xdraw it is double byte ;round CurrentRoundNr .DS 1 -FallDown1 .DS 1 ;FallDown2 .DS 1 ;leapfrog LeapFrogAngle .DS 1