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results sprite fix
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@@ -11,6 +11,9 @@ PMOffsetX = $2C ; P/M to graphics offset
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PMOffsetY = $23 ; P/M to graphics offset
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napalmRadius = 10
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TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextForegroundColor = $0c
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;Weapon prices (*10 on screen)
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price_Baby_Missile___ = 0 ;_0
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price_Missile________ = 96 ;_1
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