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Flashing before tank explodes #84
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-1
@@ -605,8 +605,13 @@ NoPlayerNoDeath
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ldy TankTempY
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mva #1 plot4x4color
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jsr DisplayOffensiveTextNr
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; tank flash
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ldy TankTempY
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mva TankNr temp2 ; not elegant, and probably unnecessary
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sty TankNr
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jsr FlashTank ; blinkink and pausing (like PAUSE 72 - 18x(2+2) )
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mva temp2 TankNr
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PAUSE 75
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;Deffensive text cleanup
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;here we clear Deffensive text (after a shoot)
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ldy TankTempY
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