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The Mother of All Games
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-7
@@ -58,6 +58,11 @@ fnt
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pmg SPRITES
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pmg SPRITES
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eif
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eif
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FontSplash
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ins '../artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
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mother
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dta d" The Mother of All Games "
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icl "lzss_player.asm" ; player (and data) for splash music
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icl "lzss_player.asm" ; player (and data) for splash music
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main
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main
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@@ -114,15 +119,15 @@ LOOP lda vcount ;synchronization for the first screen line
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raster_program_end
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raster_program_end
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lda >fnt+$400*$00
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lda >FontSplash
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sta chbase
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sta chbase
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c0 lda #$00
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c0 lda #$00
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sta colbak
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sta colbak
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c1 lda #$00
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c1 lda #$00
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sta colpf0
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sta colpf0
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c2 lda #$00
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c2 lda #$02
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sta colpf1
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sta colpf1
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c3 lda #$00
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c3 lda #$06
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sta colpf2
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sta colpf2
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c4 lda #$00
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c4 lda #$00
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sta colpf3
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sta colpf3
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@@ -236,10 +241,12 @@ byt3 brk
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:+8 dta $4e,a(:1+$1E00+#*40)
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:+8 dta $4e,a(:1+$1E00+#*40)
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:+4 dta $4e,a(:1+$1F40+#*40)
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:+4 dta $4e,a(:1+$1F40+#*40)
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:+4 dta $4e,a(:1+$1FF0+#*40)
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:+4 dta $4e,a(:1+$1FF0+#*40)
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:+8 dta $4e,a(:1+$2090+#*40)
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; :+8 dta $4e,a(:1+$2090+#*40)
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:+8 dta $4e,a(:1+$21D0+#*40)
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; :+8 dta $4e,a(:1+$21D0+#*40)
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:+8 dta $4e,a(:1+$2310+#*40)
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; :+8 dta $4e,a(:1+$2310+#*40)
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:+8 dta $4e,a(:1+$2450+#*40)
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; :+8 dta $4e,a(:1+$2450+#*40)
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dta $20
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dta $42,a(mother)
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dta $41,a(:2)
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dta $41,a(:2)
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.ENDM
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.ENDM
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