mirror of
https://github.com/pkali/scorch_src.git
synced 2026-05-21 21:35:16 +02:00
build 134
This commit is contained in:
+59
-12
@@ -13,7 +13,6 @@ CashOptionH
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GravityTable .by 10,20,25,30,40
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MaxWindTable .by 5,20,40,60,80
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RoundsTable .by 10,20,30,40,50
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RoundsInTheGame .by 10 ;how many rounds in the current game
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flyDelayTable .by 255,150,75,35,1
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;------------------------------------------------
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@@ -284,12 +283,8 @@ costable
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linetableL
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:screenheight .by <(display+screenBytes*#)
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;:20 .by <(display+screenBytes*#)
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.by <PlotLine
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linetableH
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:screenheight .by >(display+screenBytes*#)
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;:20 .by >(display+screenBytes*#)
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.by >PlotLine
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;----------------------------
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bittable
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.by $80,$40,$20,$10,$08,$04,$02,$01
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@@ -327,7 +322,7 @@ WhereToSlideTable
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.BY %000 ; 00001001
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.BY %000 ; 00001010
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.BY %000 ; 00001011
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.BY %000 ; 00001100
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.BY %100 ; 00001100
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.BY %000 ; 00001101
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.BY %000 ; 00001110
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.BY %000 ; 00001111
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@@ -630,12 +625,12 @@ EndOfTheBarrelY
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;-------------------------------------------------
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TanksNamesDefault
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dta d"1st Tank"
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dta d"2nd Tank"
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dta d"3rd Tank"
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dta d"4th Tank"
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dta d"5th Tank"
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dta d"6th Tank"
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dta d"1st.Tank"
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dta d"2nd.Tank"
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dta d"3rd.Tank"
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dta d"4th.Tank"
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dta d"5th.Tank"
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dta d"6th.Tank"
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;Weapon prices (*10 on screen)
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price_Baby_Missile___ = 0 ;_0
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@@ -907,6 +902,58 @@ WeaponUnits
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.by 25 ;Contact_Trigger
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.by 0 ;_____________63
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PurchaseMeTable ;weapons good to be purchased by the robot
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;the comment is an index in the tables
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dta 1 ;"Baby Missile " ; 0
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dta 1 ;"Missile " ; 1
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dta 1 ;"Baby Nuke " ; 2
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dta 1 ;"Nuke " ; 3
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dta 1 ;"LeapFrog " ; 4
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dta 1 ;"Funky Bomb " ; 5
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dta 1 ;"MIRV " ; 6
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dta 1 ;"Death's Head " ; 7
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dta 0 ;"Napalm " ; 8
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dta 0 ;"Hot Napalm " ; 9
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dta 0 ;"Tracer " ; 10
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dta 0 ;"Smoke Tracer " ; 11
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dta 1 ;"Baby Roller " ; 12
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dta 1 ;"Roller " ; 13
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dta 1 ;"Heavy Roller " ; 14
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dta 0 ;"Riot Charge " ; 15
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dta 0 ;"Riot Blast " ; 16
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dta 0 ;"Riot Bomb " ; 17
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dta 0 ;"Heavy Riot Bomb " ; 18
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dta 0 ;"Baby Digger " ; 19
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dta 0 ;"Digger " ; 20
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dta 0 ;"Heavy Digger " ; 21
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dta 0 ;"Baby Sandhog " ; 22
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dta 0 ;"Sandhog " ; 23
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dta 0 ;"Heavy Sandhog " ; 24
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dta 0 ;"Dirt Clod " ; 25
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dta 0 ;"Dirt Ball " ; 26
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dta 0 ;"Ton of Dirt " ; 27
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dta 0 ;"Liquid Dirt " ; 28
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dta 0 ;"Dirt Charge " ; 29
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dta 0 ;"Earth Disrupter " ; 30
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dta 0 ;"Plasma Blast " ; 31
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dta 1 ;"Laser " ; 32
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dta 0 ;"----------------" ; 33
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dta 0 ;"----------------" ; 34
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dta 0 ;"----------------" ; 35
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dta 0 ;"----------------" ; 36
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dta 0 ;"----------------" ; 37
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dta 0 ;"----------------" ; 38
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dta 0 ;"----------------" ; 39
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dta 0 ;"----------------" ; 40
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dta 0 ;"----------------" ; 41
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dta 0 ;"----------------" ; 42
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dta 0 ;"----------------" ; 43
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dta 0 ;"----------------" ; 44
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dta 0 ;"----------------" ; 45
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dta 0 ;"----------------" ; 46
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dta 0 ;"----------------" ; 47
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;-------------------------------------------------
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; Screen codes of icons (chars) representing a given weapon
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WeaponSymbols
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