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Hit one pixel over ground
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+4
-2
@@ -1815,7 +1815,7 @@ NoUnPlot
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Hit
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mwa XHit xdraw
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mva YHit ydraw ; one byte now
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mwa YHit ydraw
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jsr unPlot
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EndOfFlight
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@@ -2163,7 +2163,7 @@ mrHit
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; we have to make unPlot over the screen (to initialise it)
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; before actual explosion
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mwa #0 xdraw
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mva #screenheight-1 ydraw
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mwa #screenheight-1 ydraw
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jsr unPlot.unPlotAfterX
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ldx MirvMissileCounter
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ldy #0
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@@ -2178,6 +2178,8 @@ mrHit
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adc #>mountaintable
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sta temp+1
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lda (temp),y
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sec
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sbc #1
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sta ydraw
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sty ydraw+1 ;we know that y=0
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jsr missile ; explode ....
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