From 011364cbebbcab9b0670a1d64ef26f9025579550 Mon Sep 17 00:00:00 2001 From: Pecusx Date: Sat, 2 Jul 2022 15:07:01 +0200 Subject: [PATCH] Parachute is only shown if tank is really falling --- scorch.xex | Bin 40591 -> 40591 bytes weapons.asm | 4 ++-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scorch.xex b/scorch.xex index 3534ac2479ae7f6cdbf5f3006e05a7978256ff58..3c3aa444a0e8806c7639e5c0cca676d1a8e8a1b6 100644 GIT binary patch delta 18 ZcmeC*%hbP@X@jK?^GW6ln{9l8g8)eE2T=e3 delta 18 ZcmeC*%hbP@X@jK?vnJz*%{D&4K>$Ra2G0Nh diff --git a/weapons.asm b/weapons.asm index 83fd3af..2acd29f 100644 --- a/weapons.asm +++ b/weapons.asm @@ -1531,8 +1531,8 @@ EndOfFCycle jsr DrawTankNr ; ew have TankNr in X (I hope :) ) ; checking is parachute present and if so, draw it lda Parachute - and #01 - beq DoNotDrawParachute + cmp #3 ; parachute and falling + bne DoNotDrawParachute ; here we draw parachute ldx TankNr jsr DrawTankParachute