Commit Graph

22 Commits

Author SHA1 Message Date
Pecusx 5446dfda7f Level and Over screens 2024-12-04 21:56:37 +01:00
Pecusx 4dc88f53d4 Option - start after GameOver 2024-12-04 19:32:45 +01:00
Pecusx bd67d662b9 Prepare for Start Screen 2024-12-04 19:02:20 +01:00
Pecusx 36a340a863 Better code 2024-12-04 18:40:00 +01:00
Pecusx 75703ec3d0 Atari and PC LF/CR in level files 2024-12-04 13:57:36 +01:00
Pecusx 4d2cb61d8d Clear buffer 2024-12-04 13:04:11 +01:00
Pecusx 9b5aa7e4d1 It works! 2024-12-04 11:55:53 +01:00
Pecusx 7d335669fe Better file IO 2024-12-04 11:00:28 +01:00
Pecusx ce327c37a8 I/O added 2024-12-04 10:14:04 +01:00
Pecusx f706f7f8fc Levels OK 2024-12-03 21:56:18 +01:00
Pecusx 8c614f5bff More procs :) 2024-12-03 20:58:06 +01:00
Pecusx b7e739c316 Get brick number from level data 2024-12-03 20:44:16 +01:00
Pecusx f93046503b Make level from text 2024-12-03 12:32:28 +01:00
Pecusx a05a7bd380 Better DLI and no score if AutoPlay 2024-12-03 08:54:55 +01:00
Pirx a4c16d5fd1 normal DL, no VSCROL shenanigans 2024-12-03 02:26:49 -05:00
Pecusx 5590b94179 Level concept 2024-12-02 15:53:48 +01:00
Pirx f5c5ac4736 compiles under linux 2024-11-27 11:26:56 -05:00
Pecusx ca41c634f0 Brick counter and level end. 2024-11-27 13:22:22 +01:00
Pecusx 8526449efa 9 lives 2024-11-27 12:40:17 +01:00
Pecusx 61e8de3cbe Colors, and AutoPlay mode 2024-11-27 09:34:25 +01:00
Pecusx 94412126ea Score - first attemp 2024-11-26 20:28:43 +01:00
Pawel Kalinowski 9b42d4622f PSA 2020 version
Version for PSA 2020 virtual compo.
2020-05-13 01:59:43 -04:00