; @com.wudsn.ide.asm.mainsourcefile=scorch.asm .IF *>0 ;this is a trick that prevents compiling this file alone ;--------------------------------------------------- purchaseTextBuffer dta d"Player: * Cash: 0" ; ZERO TO MAKE YOU RICHER ON THE SCREEN ; DLs fragments (modified by game code) ; all Purchase DL :) PurchaseDL .byte $70 .byte $47 DLPurTitleAddr .word PurchaseTitle .byte $50 .byte $42 .word purchaseTextBuffer .byte $00+$80 .byte $20+$80,$10+$80,$42 MoreUpdl .word EmptyLine .byte $10+$80,$42 WeaponsListDL .word ListOfWeapons :15 .byte 0,2 .byte $10+$80, $42 MoreDownDL .word EmptyLine .byte $40+$80,$42 .word WeaponsDescription .byte $0,$42 PurActDescAddr .word PurchaseDescription .byte $41 .word PurchaseDL ;------------------------ DLCreditsFragm .byte $60+$80 .byte $42+$20 ; VSCRL DLCreditsAddr .word Credits :6 .byte $02+$20 .byte $02 .byte $41 .word GameOverDL .endif