Commit Graph

166 Commits

Author SHA1 Message Date
Pecusx 0d7403d1c0 Laser is working properly.
But why!!!
Where do xdraw and ydraw come from in laser procedure!
2022-06-03 11:59:11 +02:00
Pecusx 777f5c341a Additional check for 0 bullets in DecreaseWeapon proc #56 2022-06-03 10:48:08 +02:00
Pecusx 8f0bd8ca81 Liquid Dirt bug and little optimization 2022-06-03 10:30:02 +02:00
Pecusx c12049d0d7 Sometimes no explosion - solved!
A small change after a long analysis of the procedures "Fly" and "draw" - very hard work :)
2022-06-02 23:38:52 +02:00
Pecusx 6013986e51 Minor changes 2022-06-02 21:40:09 +02:00
Pecusx 0fbe3de569 Improved checking collision with the tank.
And other optimizations.
2022-06-02 15:01:49 +02:00
Pecusx 9569b3365a First attempt to 2 bytes Y
Not everywhere yet, but in the most important procedures.
2022-06-02 10:01:06 +02:00
Pecusx 6d9b2907c5 Flight procedure optimization
3 bytes variable (Result) now is unnecessary.
The code is a bit shorter.
2022-06-02 09:12:00 +02:00
Pecusx 94e6caebed MIRV bullets over the screen now are visible 2022-06-01 11:44:53 +02:00
Pecusx 532ee7dc88 MIRV hit procedure completely rewritten.
Now wthout bugs :) and much clearer.
2022-06-01 11:19:14 +02:00
Pecusx 17e653b37d Flashing before tank explodes #84 2022-05-31 10:44:47 +02:00
Pecusx bef3c0f080 MIRV bugfix #66
I think so.
2022-05-30 22:41:45 +02:00
Pirx eae8cb08d8 build 142 2022-05-30 09:04:09 -04:00
Pirx f13d7ac801 death weapons fix 2022-05-30 08:36:30 -04:00
Pecusx 0ddbe41005 Hit one pixel over ground 2022-05-30 14:34:58 +02:00
Pecusx 7cd31450c7 Better ground hit handling and small bugfix
But.... no effect in #66 :(
2022-05-30 14:17:46 +02:00
Pirx a556e50e53 seppuku fix 2022-05-30 07:12:10 -04:00
Pirx 9f1720e970 work in progress... 2022-05-30 05:54:00 -04:00
Pirx 2df28af79c WIP: hunting for #47 2022-05-29 08:00:23 -04:00
Pirx defbde5b87 cosmetics 2022-05-29 00:25:19 -04:00
Pirx 0820124f9f LimitForce added #70 2022-05-28 21:43:55 -04:00
Pirx aa74cf133b draw jmp(indirect) ellimination 2022-05-28 13:42:42 -04:00
Pirx 2c640c370a Shooter shooting too strong #70 2022-05-28 09:42:38 -04:00
Pirx 636e121bf7 funkybomb traces deleted #5 2022-05-28 08:38:46 -04:00
Pirx 3c1b0a02aa cosmetic edits 2022-05-28 01:50:59 -04:00
Pirx be5652074a font4x4 xy check removed 2022-05-27 21:40:15 -04:00
Pirx a425500d4e seppuku turbo mode 2022-05-27 21:26:18 -04:00
Pirx a721b82944 chmod fix 2022-05-27 21:12:46 -04:00
Pirx 762b56567b chmod fix 2022-05-27 21:10:35 -04:00
Pecusx b11d22d1bb Correct x position of 4x4 characters 2022-05-26 09:43:12 +02:00
Pirx c68ba09103 blinking seppuku 2022-05-25 20:47:09 -04:00
Pecusx e399754e0c One unified procedure for 4x4 fonts 2022-05-25 20:36:15 +02:00
Pecusx 381495fb5a Sepuku error :)
4x4 texts were drawn 4 pixels too high
2022-05-25 19:31:09 +02:00
Pecusx 17b57d1ed2 Better (and faster!) 4x4 char handling.
New PutChar4x4FULL proc.
2022-05-25 12:05:24 +02:00
Pecusx 2fb04cabff Description of the EndOfTheBarrel arrays.
Description only. No code changes.
2022-05-23 08:59:45 +02:00
Pirx bdf0f10cc0 README updt 2022-05-22 22:00:24 -04:00
Pirx 61ff5e47e1 build 141 2022-05-22 21:54:34 -04:00
Pirx 2d8c71e9ff smalls and #13 2022-05-22 21:23:56 -04:00
Pirx fd1a61c1f9 display fix 2022-05-22 14:14:23 -04:00
Pecusx 571b3c137e Revert "First attempt to 2 bytes Y"
This reverts commit 7e24e44f1b.
2022-05-22 19:17:17 +02:00
Pecusx bd8ecad2dd Merge branch 'develop' of https://github.com/pkali/scorch_src into develop 2022-05-22 19:11:19 +02:00
Pecusx 7e24e44f1b First attempt to 2 bytes Y 2022-05-22 19:10:52 +02:00
Pirx eb8360dcd0 Merge branch 'develop' of github.com:pkali/scorch_src into develop 2022-05-22 13:09:04 -04:00
Pirx 3d8ec72da0 glich #55 2022-05-22 13:08:42 -04:00
Pecusx 2f099897c7 Cleanup 2022-05-22 18:25:31 +02:00
Pirx 26f82b59c1 code cleanup 2022-05-22 11:25:40 -04:00
Pirx 9a3cf1251f ESC updt #74 2022-05-22 10:59:06 -04:00
Pirx ec5838ebaf ESCape from menus #74 2022-05-22 10:12:52 -04:00
Pirx 491dc2861c speed up when [START] #73 2022-05-22 09:39:17 -04:00
Pirx 5e476eb742 [SHIFT] bug #61 2022-05-21 19:21:42 -04:00