AI optimization (Autodefense SFX :) )

This commit is contained in:
Pecusx
2023-07-03 20:35:49 +02:00
parent be54f94bf4
commit ff67f26ff4
4 changed files with 5 additions and 10 deletions
+4 -9
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@@ -286,12 +286,6 @@ NoBatteries
; use best defensive :) ; use best defensive :)
; allways ; allways
jsr GetBestDefensive jsr GetBestDefensive
bcc NoUseDefensive
; and SFX
mva #sfx_auto_defense sfx_effect
ldy #7
jsr PauseYFrames ; wait 14 frames (Defense SFX)
NoUseDefensive
; update status line ; update status line
jmp DisplayStatus ; jsr/rts jmp DisplayStatus ; jsr/rts
; rts ; rts
@@ -317,11 +311,12 @@ NoUseDefensive
sta ActiveDefenceWeapon,x sta ActiveDefenceWeapon,x
lda DefensiveEnergy,y lda DefensiveEnergy,y
sta ShieldEnergy,x sta ShieldEnergy,x
sec ; and SFX
rts mva #sfx_auto_defense sfx_effect
ldy #7
jsr PauseYFrames ; wait 14 frames (Defense SFX)
DefensiveInUse DefensiveInUse
NoUseDefensive NoUseDefensive
clc
rts rts
.endp .endp
;---------------------------------------------- ;----------------------------------------------
+1 -1
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@@ -659,7 +659,7 @@ CreditsStart
dta d" "* dta d" "*
dta d"and"^ dta d"and"^
dta d"Wendell Hicken"^ dta d"Wendell Hicken"^
dta d"for original Scorched Earth"^ dta d"for original Scorched Earth game"^
.IF TARGET = 800 .IF TARGET = 800
dta d" "* dta d" "*
dta d"Stay tuned for the FujiNet version!"^ dta d"Stay tuned for the FujiNet version!"^
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