build 148

This commit is contained in:
2022-07-17 22:04:58 -04:00
parent 00b9575bcb
commit f05af218f4
3 changed files with 14 additions and 1 deletions
+13
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@@ -13,6 +13,7 @@ Contributors:
- Adam (@6502adam) - font, ideas, QA
- Bocianu (@bocianu) - important ideas, FujiNet implementation, QA
- Emkay - splash screen music
- Fox (@pfusik) - plot and point optimization
QA: Probabilitydragon, KrzysRog, Beeblebrox, EnderDude, lopezpb, Dracon, brad-colbert, archon800, Shaggy the Atarian
@@ -47,6 +48,18 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
## Changes:
###### Build 148
2022-07-17
WHAT DOES THE FOX SAY?
Fox (x0f, @pfusik) says plots and points can be optimized by 18 clock cycles each and thanks to his 6502 wizardry the game is noticeably nicer. Thank you!
Other changes:
- https://github.com/pkali/scorch_src/issues/99, https://github.com/pkali/scorch_src/issues/98 - tank number 6 has got a color now! No one is monochrome now!
- https://github.com/pkali/scorch_src/issues/110 much improved laser - previously it was almost useless, now it looks and works much better
- fixed an interesting roller bug
- Auto Defense angle fix
- multiple improvements in AI routines, preparation for the final opponents.
###### Build 147
2022-07-10
LOST build. We were watching [LOST party](https://www.lostparty.pl/2022/) streams so maybe a little less done, but still some nice improvements.