build 126

This commit is contained in:
Pawel Kalinowski
2022-01-30 13:13:44 -05:00
parent e424064aad
commit ef7b8df63c
6 changed files with 83 additions and 62 deletions
+4 -4
View File
@@ -14,7 +14,7 @@ Known bugs (+ means bug is fixed)
(and uses one parachute more than necessary)
005. tank stands still on a one pixel spike - it should fall
(possibly all that is necessary is adjust of WhereToSlideTable)
006. After some attacks (like MIRV and leapfrog the OffensiveText
+006. After some attacks (like MIRV and leapfrog the OffensiveText
stays on the screen (and becomes a static decoration)
It possibly happens when a tank kills itself with mirv or leapfrog.
007. Decreasing of number of bullets after a shoot does not work correctly
@@ -29,9 +29,9 @@ Known bugs (+ means bug is fixed)
+012. (newly introduced) Death explosions are offset right and possibly up.
+013. sometimes demo mode does not work (it stops on results display)
+014: FunkyBomb shoots with too high angle
015: Only first shoot of FunkyBomb is correct (with smoke and fast),
+015: Only first shoot of FunkyBomb is correct (with smoke and fast),
the next are like missiles
016: Additional explosions after Frogger are not fallen down
+016: Additional explosions after Frogger do not have falling soil (?)
017: Observed MIRV loops - it shoots and shoots MIRV all over the screen. Very rare.
-018: MINOR: ydraw, yhit, ybyte variable is sometimes treated as WORD, sometimes as BYTE.
Making it consistent would save both time and space (not much)
@@ -50,7 +50,7 @@ To do
Another - stickman tankmen
005. Add number of rounds to the options menu
006. Add sound effects (maybe sampled? or mp0 (sound based on fft))
007. There is no deffensive weapon handling (only parachute works,
007. There is no defensive weapon handling (only parachute works,
but also provisionally
+008. No computer operated opponents - make a frame for AI!!!
009. Make AI in the existing frame