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build 142
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@@ -47,6 +47,15 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
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## Changes:
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## Changes:
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###### Build 142
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2022-05-30
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Late build. The bugs we tried to squelch turned out to be more difficult than usual. Some progress has been made though even if it is not yet visible.
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- 4x4 font rewritten by @Pecusx as a prep for Y standarization. It makes the messages to appear faster. This is a good change.
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- https://github.com/pkali/scorch_src/issues/5 and #80 fixed (again) - no funkybomb traces staying on the screen
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- https://github.com/pkali/scorch_src/issues/70 too strong Shooters fixed
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- https://github.com/pkali/scorch_src/issues/63 - tank say goodbye when (mostly) visible
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- several other small changes and improvements that will pay off in the following releases.
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###### Build 141
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###### Build 141
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2022-05-22
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2022-05-22
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Debug build. Thanks to all testers for finding numerous bugs. We tried to fix some of them and we have introduced some new for your enjoyment.
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Debug build. Thanks to all testers for finding numerous bugs. We tried to fix some of them and we have introduced some new for your enjoyment.
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+2
-2
@@ -36,7 +36,7 @@
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;we decided it must go in 'English' to let other people work on it
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;we decided it must go in 'English' to let other people work on it
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.macro build
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.macro build
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dta d"141" ; number of this build (3 bytes)
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dta d"142" ; number of this build (3 bytes)
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.endm
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.endm
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icl 'definitions.asm'
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icl 'definitions.asm'
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@@ -124,7 +124,7 @@ START
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bne START
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bne START
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jsr EnterPlayerNames
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jsr EnterPlayerNames
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jsr RandomizeSequence0
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jsr RandomizeSequence
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; for the round #1 shooting sequence is random
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; for the round #1 shooting sequence is random
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MainGameLoop
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MainGameLoop
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