build 142

This commit is contained in:
2022-05-30 09:04:09 -04:00
parent f13d7ac801
commit eae8cb08d8
3 changed files with 11 additions and 2 deletions
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@@ -47,6 +47,15 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
## Changes: ## Changes:
###### Build 142
2022-05-30
Late build. The bugs we tried to squelch turned out to be more difficult than usual. Some progress has been made though even if it is not yet visible.
- 4x4 font rewritten by @Pecusx as a prep for Y standarization. It makes the messages to appear faster. This is a good change.
- https://github.com/pkali/scorch_src/issues/5 and #80 fixed (again) - no funkybomb traces staying on the screen
- https://github.com/pkali/scorch_src/issues/70 too strong Shooters fixed
- https://github.com/pkali/scorch_src/issues/63 - tank say goodbye when (mostly) visible
- several other small changes and improvements that will pay off in the following releases.
###### Build 141 ###### Build 141
2022-05-22 2022-05-22
Debug build. Thanks to all testers for finding numerous bugs. We tried to fix some of them and we have introduced some new for your enjoyment. Debug build. Thanks to all testers for finding numerous bugs. We tried to fix some of them and we have introduced some new for your enjoyment.
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@@ -36,7 +36,7 @@
;we decided it must go in 'English' to let other people work on it ;we decided it must go in 'English' to let other people work on it
.macro build .macro build
dta d"141" ; number of this build (3 bytes) dta d"142" ; number of this build (3 bytes)
.endm .endm
icl 'definitions.asm' icl 'definitions.asm'
@@ -124,7 +124,7 @@ START
bne START bne START
jsr EnterPlayerNames jsr EnterPlayerNames
jsr RandomizeSequence0 jsr RandomizeSequence
; for the round #1 shooting sequence is random ; for the round #1 shooting sequence is random
MainGameLoop MainGameLoop
BIN
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