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README updt
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@@ -60,9 +60,16 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki
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Okay, okay, we promised that the single-machine game was done, and it was. However, some bug reports came in, and development of the C64 version unearthed some mostly peaceful and dormant pests. As a result, it appears that a new release is happening.
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Okay, okay, we promised that the single-machine game was done, and it was. However, some bug reports came in, and development of the C64 version unearthed some mostly peaceful and dormant pests. As a result, it appears that a new release is happening.
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The most important changes:
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The most important changes:
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- most machine-dependent code moved to appropriate folders (`Atari/` and `C64`)
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- Most machine-dependent code moved to appropriate folders (`Atari/` and `C64`).
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- Game Over results table improved by sorting all 3 values - points, hits and money earned
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- Game Over results table improved by sorting all 3 values - points, hits and money earned. It was possible in the past to get a lower podium place with e.g., more money.
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-
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- Game Over screen now displays level of robo tanks and controller number for organic players.
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- Gains calculations bug fixed.
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- Manuals now include pictures!
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- More than 6 tanks possible (not for Atari / 5200 where sprites and memory is the limitation)
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- Shield stays up after White Flag bug fixed #138. Finally!!!
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- Quit from game and quit to Game Over is now checked much more often, especially when robo tanks are fighting.
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- Numerous binary size and source code clarity improvements, mainly to facilitate the above changes.
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###### Version 1.28
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###### Version 1.28
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2023-04-22
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2023-04-22
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