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Opty. Return of one of the texts. Now we have 3bytes :)
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+2
-2
@@ -116,10 +116,10 @@
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dta d"I'LL BE BACK..."^
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dta d"I'LL BE BACK..."^
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dta d"I'VE GOT LAWYERS!"^
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dta d"I'VE GOT LAWYERS!"^
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dta d"CALL 1-900-SUE-TANK."^
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dta d"CALL 1-900-SUE-TANK."^
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; dta d"YOU BIG DUMMY!"^ ;(sanford and son)
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dta d"YOU BIG DUMMY!"^ ;(sanford and son)
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LEND
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LEND
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NumberOfOffensiveTexts=53
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NumberOfOffensiveTexts=53
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NumberOfDeffensiveTexts=61
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NumberOfDeffensiveTexts=62
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.endp
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.endp
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hoverFull dta d"MY HOVERCRAFT IS FULL OF EELS!"^
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hoverFull dta d"MY HOVERCRAFT IS FULL OF EELS!"^
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hoverFullEnd
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hoverFullEnd
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+6
-3
@@ -46,7 +46,6 @@
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lda ybyte+1
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lda ybyte+1
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bpl DrawOnTheScreen
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bpl DrawOnTheScreen
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DrawOutOfTheScreen
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DrawOutOfTheScreen
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;jsr DrawJumpPad
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rts
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rts
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DrawOnTheScreen
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DrawOnTheScreen
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; constant parameters
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; constant parameters
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@@ -118,9 +117,13 @@ SwapXY
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; DY=DX
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; DY=DX
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; DX=XK - because DY is there so DY and DX are swapped
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; DX=XK - because DY is there so DY and DX are swapped
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; YK ... not used
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; YK ... not used
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mwa DY XK
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mvy DY XK
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mvx DY+1 XK+1
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; now we have XK in Y and X for optimization
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mwa DX DY
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mwa DX DY
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mwa XK DX
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; DX=XK optimized (4 bytes saved!)
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sty DX
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stx DX+1
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; and let's set bit 7 of DrawDirFactor
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; and let's set bit 7 of DrawDirFactor
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dec DrawDirFactor
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dec DrawDirFactor
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