mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 14:49:40 +02:00
Tank colors bugfix & new DLI for purchase screen
He, he. The tank colors were not taken from the table :)
This commit is contained in:
@@ -6,10 +6,13 @@
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;==========================CONSTANT TABLES, do not erase!===========================
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;==========================CONSTANT TABLES, do not erase!===========================
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;===================================================================================
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;===================================================================================
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TankColoursTable .BYTE $5a,$dc,$88,$26,$a8,$02
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TankColoursTable .BYTE $5a,$dc,$88,$26,$a8,$02
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TankStatusColoursTable .BYTE $52,$d2,$82,$22,$a2,$02
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dliColorsBack
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dliColorsBack
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:10 .by $04,$02
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:10 .by $04,$02
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dliColorsFore
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dliColorsFore
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.by $0e
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.by $0e
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TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextForegroundColor = $0c
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CashOptionL ;(one zero less than on the screen)
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CashOptionL ;(one zero less than on the screen)
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.by 0,<200,<500,<800,<1000
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.by 0,<200,<500,<800,<1000
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CashOptionH
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CashOptionH
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+22
-11
@@ -151,10 +151,12 @@ START
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; for the round #1 shooting sequence is random
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; for the round #1 shooting sequence is random
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MainGameLoop
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MainGameLoop
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VDLI DLIinterrupt ; jsr SetDLI
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VDLI DLIinterruptText ; jsr SetDLI for text (purchase) screen
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jsr CallPurchaseForEveryTank
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jsr CallPurchaseForEveryTank
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VDLI DLIinterruptGraph ; jsr SetDLI for graphics (game) screen
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mwa #dl dlptrs
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mwa #dl dlptrs
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lda dmactls
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lda dmactls
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and #$fc
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and #$fc
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@@ -395,7 +397,7 @@ DoNotFinishTheRound
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mva #1 color ;to display flying point
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mva #1 color ;to display flying point
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lda TankColoursTable,x
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lda TankStatusColoursTable,x
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sta colpf2s ; set color of status line
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sta colpf2s ; set color of status line
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lda SkillTable,x
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lda SkillTable,x
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@@ -784,8 +786,8 @@ deletePtr = temp
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jsr WeaponCleanup
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jsr WeaponCleanup
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mva #$2 colpf2s
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mva #TextBackgroundColor colpf2s
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mva #12 colpf3s
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mva #TextForegroundColor colpf3s
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mva #>WeaponFont chbas
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mva #>WeaponFont chbas
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;parameter for old plot (unPlot) max 5 points
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;parameter for old plot (unPlot) max 5 points
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@@ -819,16 +821,16 @@ SetunPlots
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lda #$10 ; P/M priorities (bit 4 joins missiles)
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lda #$10 ; P/M priorities (bit 4 joins missiles)
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sta gtictls
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sta gtictls
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jsr PMoutofScreen
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jsr PMoutofScreen
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lda #$50 ; temporary colours of sprites under tanks
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lda TankColoursTable ; temporary colours of sprites under tanks
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sta $2c0
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sta $2c0
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lda #$30
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lda TankColoursTable+1
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sta $2c1
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sta $2c1
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lda #$70
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lda TankColoursTable+2
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sta $2c2
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sta $2c2
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lda #$90
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lda TankColoursTable+3
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sta $2c3
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sta $2c3
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LDA #$B0
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LDA TankColoursTable+4
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STA COLPF3S
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STA COLPF3S ; WHAT THE FUCK ???? !!!! ????
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mva #0 hscrol
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mva #0 hscrol
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@@ -867,7 +869,7 @@ ClearResults
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rts
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rts
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.endp
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.endp
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DLIinterrupt .proc
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DLIinterruptGraph .proc
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pha
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pha
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phy
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phy
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ldy dliCounter
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ldy dliCounter
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@@ -889,6 +891,15 @@ DLIinterrupt .proc
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rti
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rti
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.endp
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.endp
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DLIinterruptText .proc
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pha
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sta WSYNC
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mva #TextBackgroundColor colpf2
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mva #TextForegroundColor colpf3
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pla
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rti
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.endp
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VBLinterrupt .proc
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VBLinterrupt .proc
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pha
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pha
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phx
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phx
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BIN
Binary file not shown.
+1
-1
@@ -228,7 +228,7 @@ AfterManualPurchase
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jsr PMoutofScreen
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jsr PMoutofScreen
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ldx tankNr
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ldx tankNr
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lda TankColoursTable,x
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lda TankStatusColoursTable,x
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sta colpf2s
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sta colpf2s
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; we are clearing list of the weapons
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; we are clearing list of the weapons
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