colors upd+weapon change sfx
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+4
-4
@@ -5,12 +5,12 @@
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;===================================================================================
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;===================================================================================
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;==========================CONSTANT TABLES, do not erase!===========================
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;==========================CONSTANT TABLES, do not erase!===========================
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;===================================================================================
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;===================================================================================
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TankColoursTable .BYTE $5a,$dc,$88,$26,$a8,$02
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TankColoursTable .BYTE $88,$cc,$38,$1c,$6a,$02
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TankStatusColoursTable .BYTE $52,$d2,$82,$22,$a2,$02
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TankStatusColoursTable .BYTE $82,$c2,$32,$12,$62,$02
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dliColorsBack
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dliColorsBack
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:10 .by $04,$02
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:10 .by $02,$00
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dliColorsFore
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dliColorsFore
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.by $0e
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.by $0a
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TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextForegroundColor = $0c
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TextForegroundColor = $0c
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CashOptionL ;(one zero less than on the screen)
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CashOptionL ;(one zero less than on the screen)
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BIN
Binary file not shown.
@@ -1153,6 +1153,7 @@ NotThrough90DegreesRight
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jmp BeforeFire
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jmp BeforeFire
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pressedTAB
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pressedTAB
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mva #sfx_purchase sfx_effect
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ldx TankNr
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ldx TankNr
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inc ActiveWeapon,x
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inc ActiveWeapon,x
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lda ActiveWeapon,x
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lda ActiveWeapon,x
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