colors upd+weapon change sfx

This commit is contained in:
2022-05-14 08:13:32 -04:00
parent de5bfab2a8
commit d766088b66
3 changed files with 5 additions and 4 deletions
+4 -4
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@@ -5,12 +5,12 @@
;=================================================================================== ;===================================================================================
;==========================CONSTANT TABLES, do not erase!=========================== ;==========================CONSTANT TABLES, do not erase!===========================
;=================================================================================== ;===================================================================================
TankColoursTable .BYTE $5a,$dc,$88,$26,$a8,$02 TankColoursTable .BYTE $88,$cc,$38,$1c,$6a,$02
TankStatusColoursTable .BYTE $52,$d2,$82,$22,$a2,$02 TankStatusColoursTable .BYTE $82,$c2,$32,$12,$62,$02
dliColorsBack dliColorsBack
:10 .by $04,$02 :10 .by $02,$00
dliColorsFore dliColorsFore
.by $0e .by $0a
TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
TextForegroundColor = $0c TextForegroundColor = $0c
CashOptionL ;(one zero less than on the screen) CashOptionL ;(one zero less than on the screen)
BIN
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+1
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@@ -1153,6 +1153,7 @@ NotThrough90DegreesRight
jmp BeforeFire jmp BeforeFire
pressedTAB pressedTAB
mva #sfx_purchase sfx_effect
ldx TankNr ldx TankNr
inc ActiveWeapon,x inc ActiveWeapon,x
lda ActiveWeapon,x lda ActiveWeapon,x